[BB80] Weekly Report (5) [中/EN]
Added 2024-09-30 05:09:29 +0000 UTCWeekly Report (5)
It's late.
遲來的一份
I've used up all my energy in the last two days, and I've had a hard time advancing, so I've taken some time off.
我這兩天的所有能量都用盡了,難以前進,所以休息了一些時間
This week I've been working on some of the suggestions that came back from the Wizl beta, making some gameplay changes, and thinking about a lot of [is it possible for me to make this design] stuff.
The current change is that I want the game to be as mouse-enabled as possible, which seems like a very good quality-of-life improvement.
這個星期主要在處理一些Wizl測試版回來的提議,作出了一些遊戲上的改動處理,以及考慮很多[我有沒有可能做出這樣的設計]的東西
目前的更動是,我希望遊戲盡可能的支援滑鼠,這似乎的確是非常好的生活質素提升
After I supported the mouse in both city map and area moving
1 I intuitively clicked on Wizl's character because I instinctively thought I could click on her to start a conversation.
2 I intuitively clicked on the screen to try to open the menu of actions.
These two points made me realize that full mouse support is probably just a basic setup for a lot of people.
But these will take some time to process, and I don't want to spaghettify my system's event commands XD
當我在城市地圖和地區移動兩個地方支持了滑鼠後
1 我直覺地點擊在Wizl的人物上,因為我本能地認為可以點擊她來開始對話
2 我直覺地點在畫面上想打開行動選擇
這兩點令我意識到全滑鼠支援對很多人來說,很可能只是基本設定
但這些需要一些時間去處理,我不想我的系統事件命令意大利粉化XD
=========
The part of the game that now supports the mouse
City Map
Area Moves
Diceylog Games
現在遊戲支持滑鼠的部份
城市地圖
地區移動
Diceylog遊戲
========
Added the opening plot and the basic relationship plot between Wizl and Caven as an introduction to immersion.
If you want to have more immersion and more plot to drive the feeling of the H part of the game, these will have a very good effect.
加入了開場劇情以及Wizl和Caven的基本關係劇情,作為一些沉浸感的導入
如果希望遊戲有更多沉浸感更多劇情去帶動H部份的感覺的朋友,這些會有很不錯的效果
Three plots have been added.
1.A simple introductory plot that you can choose to watch at the beginning of the game.
2.A mini-plot that happens when Wizl and Caven are together.
3.Considering that some players don't know how to play Diceylog, and think that Diceylog is very difficult, we have added a basic Diceylog tutorial for butlers to provide some strategies.
加入了三段劇情
1.遊戲開始時可以選擇觀看的簡單開場劇情
2.Wizl和Caven共處時會發生的小劇情一件
3.考慮到有些玩家不知道Diceylog應該如何玩,並認為Diceylog很困難,因此為管家加入了Diceylog基本教學,提供一些策略
========
System Changes
Make the NPC table appear in the outer layer, now players can directly see whether there are NPCs on the area or not, without having to go into the action menu again.
系統更改
令NPC表出現在最外層,現在玩家可以直接看見地區上有沒有NPC,而不必再進入行動選單
========
The adventure section has been redesigned, and the current direction is as follows
The following is just a design, it is not in the game, it will be the main content of this week's production.
重新設計了冒險的部份,目前的方向如下
以下只是設計,並未製作進遊戲裡,這將會是這個星期的主要製作內容
The adventures are basically the same as normal actions, but there are reminders when entering and leaving the adventure area.
冒險和正常的行動基本上沒有分別,但在進入冒險地區和離開冒險地區時會有提醒
similar to
“Do you want to enter the XXX area?”
“Do you want to exit the XXX area?”
類似
"是否要進入XXX地區"
"是否要退出XXX地區"
====================
In the adventure area, the search will become available and the search will be a simple Diceylog game
After a success, the search progress of the location will increase, and every time you succeed, you will find something.
When the search progress of the area reaches 100, nothing will be found.
Players will search for
Some things can be sold.
Some things can be used for rituals
Some keys to open cabinets or doors.
Some peaceful or hostile anomaly
在冒險地區,搜索會變得可用,搜索會是一個簡單的Diceylog遊戲
成功後地點的搜索進度會上升,每次成功,都玩家都會找到一些東西
當地區的搜索進度到達100,就不會再搜索到任何東西
玩家會搜索到
一些東西可以拿去變賣
一些東西可以拿去進行儀式
一些打開櫃或門的鎖匙
一些和平或敵意的異常
===================
Injured or Crazy
Players have some magic spells that can be used outside of combat, but they will increase insanity.
Players have no turn limit in the Diceylog, but will be injured each turn they fail.
Insanity and injury do not show up on separate scales.
They're manifested in the form of [Decrease Body/ Spirit Maximums].
That is, if you're injured, your body max will drop.
If you're suffering from insanity, your spirit max will drop.
It's not certain whether it's [you'll be forced to leave the adventure area after a certain drop] or [the game will end automatically when the max value reaches zero].
受傷或瘋狂
玩家有一些魔法可以在戰鬥以外時使用,但會提升瘋狂
玩家在作戰的Diceylog中沒有回合限制,但每次失敗都會受傷
瘋狂和受傷不會以單獨的量表顯示
他們會以[使身體值/精神值的最大值下降]為表現形式
也即是,如果你受傷,身體最大值會下降
如果你承受瘋狂,你的精神最大值會下降
目前未肯定是 [下降到某程度後你會強制脫離冒險地區] 或是 [直到最大值為零時,遊戲會自動結束]
=============
weaponry
Players can change the currently consumed items by up- or down-clicking in the Diceylog of the battle.
The basic is spirit and body.
If player bought melee weapons, they can consume the weapon durability to continue the game, until the durability is exhausted, the weapon will not be able to be selected.
If player has bought a firearm, they can consume bullets to continue the game until they run out of bullets and the firearm will not be available for selection.
Currently, there will only be two melee weapons and one firearm, which will be similar to Caven's usual weapons or firearms.
If the player buys additional weapons, the system will remind the player if they want to change weapons, so the choice will always be limited to 4.
Players can set their starting weapon for battle, so they don't need to change it every time they enter a battle.
武器
玩家可以在作戰的Diceylog中以上鍵或下鍵來改變目前消耗的物品
基本是精神和身體
如果玩家有買近戰武器,可以消耗武器耐久度來繼續遊戲,直到耐久度用盡,武器會無法選擇
如果玩家有買槍械,可以消耗子彈來繼續遊戲,直到沒有子彈,槍械會無法選擇
目前只會製作兩件一件近戰武器和一件槍械,會類似Caven平時使用的武器或槍械
如果玩家額外去買其他武器,系統會提醒玩家是不是要更換武器,因此選擇永遠會限制在4種上
玩家可以設定作戰時的起始武器,因此,不需要每次進入戰鬥時更改武器
=============
Monsters
Most of the monsters have their own weaknesses, so if you use the right weapon to fight, the game will be much less difficult.
Further explanation
The basic objective of the game is that the player needs to throw the same value as his opponent.
If the weapon is changed, sometimes the game will change to where the player needs to throw a larger or smaller value than the opponent.
怪物
大部份的怪物都有各自的弱點,如果使用正確的武器來作戰,遊戲難度會極大地減少
進一步的解釋
遊戲基本目標是玩家需要投出和對方等同的值,
如果改變武器,有時遊戲會改變為玩家需要投出比對方更大的值,或是更小的值
=================
Ritual Magic
99% of the magic Caven learns is ritual magic, which cannot be used in combat, but when not in combat, he can perform simplified rituals to perform some magic.
These rituals have some negative effects
All of these rituals require offerings.
Caven can do this through ritual magic.
Reverse a Time Stage
Restore body
Restore Spirit
Reverse Damage
Unlock Unlock all locked doors in the area without keys.
Accelerate (In the next three Diceylogs, the time limit will be changed from 10 seconds to 30 seconds.)
See Through (In the next three Diceylogs, you only need to throw a smaller value than your opponent.)
儀式魔法
Caven學會的魔法99%都是儀式魔法,在戰鬥中無法使用,但當在非戰鬥時,他可以進行簡化儀式來執行一些魔法
這些儀式有一些負面效果 這些儀式都需要祭品
Caven可以通過儀式魔法來
逆行一個時間階段
恢復體力
恢復精神
逆轉傷勢
開鎖 身處地區被鎖的門全部解開無需鎖匙
加速 (令接下來的三次作戰的Diceylog中,限時由10秒更改為30秒)
看破 (令接下來的三次作戰的Diceylog中,只需要投出比對方更小的值)
=================
Made a gun store to prepare for some sales.
製作了槍械店來準備一些買賣
CG of this week's production
CG1
Caven is performing a ritual somewhere.

Character Remake
Gun store owner

A pile of materials












