[BB80] Partial Update Plan (1) 2024 09 23
Added 2024-09-22 20:03:30 +0000 UTCExpectations
1. Mouse support for moving tries on the big map.
Remove misunderstandings
1. Remove the search button before adding searchable items.
2. Before the end of the first plot, the butler should check Caven's condition, because Caven has just left the hospital , doing a dicylog tutorial.
Complete Scenario
1. When entering Wizl's room for the first time, there should be a storyline with extra CG to show [their interactions when it's just Caven and Wizl], so that subsequent interactions have a basis for imagination.
2. At the beginning of the game, add an opening episode instead of just appearing on the map.
Problem solved.
1. No one seems to have found Amaly XD, change it so that when Caven passes Amaly for the first time, there will be a mini-series where he talks to Amaly.
2. Make a basic notepad system so that when an event occurs, if there is a subsequent event that can be played, and Caven is aware of it, there will be optional items in the system that can be used to find out what can be played afterward. The difficulty is that I'm not sure how I can get rid of the items in the notepad after the player finishes the event.
3. Add an ICON to the interactive locations in the home to indicate where to sleep.
期望實現
1.大地圖的移動試圖支持滑鼠
去除誤解
1.在加入可搜索的物品之前,去除搜索按鈕
2.在第一段劇情結束之前,管家應該檢查Caven的狀況,因為Caven才剛剛離開醫院,進行一段dicylog教學
完整劇情
1.第一次進入Wizl房間時,應該發生一段劇情,並有額外的CG來展開[當只有Caven和Wizl時,他們的互動],令其後的互動有一個想像基礎
2.在遊戲開始時,加入開場劇情,而不是直接出現在地圖上
解決的問題:
1.似乎沒有人發現Amaly XD,更改為Caven第一次經過Amaly時,會發生和Amaly說話的小劇情
2.製作出一個基本的記事本系統,當事件發生後,如果有後續的事件可以進行,而Caven是知道的,在這個系統裡會得到可選項目,用來了解之後有甚麼可以進行,困難點是,我不肯定我能用怎樣的方式,在當玩家完結事件後,如何把記事本裡的項目去除
3.為家裡的可互動地點加入ICON,表示睡眠地點
Comments
Maybe? I wouldn't prioritize the plot that way. If I forced it to happen, it would take away the immersion of the plot.
Medio_Ting
2024-09-25 20:59:25 +0000 UTCA rimjob scene between wizl and the monkey. Maybe?
Tellement
2024-09-25 16:20:50 +0000 UTC