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HelixFTW Bugfix Release 1

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Howdy folks! We've been hard at work squashing a bunch of behind-the-scenes bugs and making small tweaks and updates here and there. Here's a list of what we've been working on:

TL;DR: Lot of focused adjustments to Ezmir. Yama and Gridiron have had their fights tweaked to be more engaging.

General:

-Game version 0.5.2 -> 0.5.4

-Game version is now displayed in main menu, bottom left

-Fixed an issue where sometimes arrows marked as "no transfer" that had a struggle animation associated with them would not allow struggling

-Fixed an issue where holding a struggle button that didn't do anything/didn't have an arrow would prompt a character to say struggle lines

-A full pass has been done on the volume/attenuation distance of all 3D sound effects in the game

-Improved can lockon check for camera

Wolfo:

-camera distance dither fade added to some objects in wolfo's scene to improve -visibility when camera clips into objects

Ezmir:

-Ezmir counter attack state timing has been tuned to allow for faster responses at higher aggression

-Ezmir's player offer response has been improved if the player is far away

-Petting ezmir while he is attacking or hopping when he is at low aggression will now interrupt the attack/hop, making petting him more consistent

-Ezmir's health 25 -> 30

-Added some extra audio to Ezmir

-The progress arrows have been updated in ezmir's PVS state to reflect current PVS progress

-Fixed an issue that prevented Ezmir's burrow attack from existing

-Ezmir's hop attacks have been adjusted to prevent a situation where he would repeatedly do the hop attack multiple times in a row

-Updated Ezmir's achievements

-Animations that were missing tail animation were given tail animation

-Ezmir has been made more active at high aggression

-Improved Ezmir's behavior after defeating the player

-Fixed an issue where only 4 out of the 6 possible step sounds were playing for Ezmir

-Added some VFX to Ezmir

-Fixed an issue where sometimes Ezmir could skip his alert animation directly into an attack

-Removed some unused objects from Ezmir's scene

Yama:

-Yama's sprinting acceleration, top speed, and rotation rate have been increased to improve responsiveness

-Yama's sprint animation blending has been made snappier to accompany the speed changes

-Some objects in Yama's scene have been given the camera distance dither fadeout to improve visibility when camera clips into those objects

-Yama is more willing to sprint at higher aggression

-The conditions to enter/exit sprint have been adjusted to prevent circumstances where yama could sprint sideways

-Yama's attack timer has been adjusted to make her more active at high aggression

-Yama is now allowed to attack directly out of sprinting

-Trees in yama's scene have been updated with full tree trunk models

-Yama will no longer react to the player offer at high aggression

Gridiron:

-Fixed an issue where sometimes helix would t-pose when hit by certain grabs

Made gridiron more active at higher aggression

Meilu:

-Fixed an issue where Meilu's arm would detach from her hand if waved at in her den

-Added audio to meilu's wave response

-Fixed a small ringing audio issue with MeiBellyBump1 & MeiBellyBump2

Note:

There is a known issue with shaders not working as intended on the Linux build that we weren't able to get to on this update.

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DOWNLOADS:

WINDOWS

MAC

LINUX

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HelixFTW Bugfix Release 1

Comments

Would be possible (of course if you want) to add an option to make Yama choose between continue walking along the path (or just a little bit more time), and her current behaviour (jumping into one of her beds) when she keeps you in her belly? The game keeps working good on linux by the way. I think I don't have the shaders issue, or haven't noticed yet. Greetings.

firespikez

I love when it’s called bugfix but it comes with a suprise content update

Calmiken

Anyone else have a couple achievements that aren't being given? I've tried a few times but Ezmir's "Winding Down" and GridIron's "Pressure Cooker" aren't being awarded. Not sure if I'm doing something wrong or maybe it's a bug with those since they involve the option to give yourself up. Other than that I really enjoy the game

Corona

Never thought I'd be excited for a bugfix update but here we are!

Mothosaurus


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