BG Gallery Development Update
Added 2019-10-23 04:19:36 +0000 UTCEDIT: We found and fixed the problem and now have a working beta released to our beta testers! Can't wait to hear what you guys think!
Well... I've run into a little set back XD After all that work figuring out just how to re-code the BG Gallery from the ground up for clickable objects, I was prepared to fully populate the gallery and roll it out today in Beta-- only to run into this:

Now, I'm not worried about having made the game too big-- it just seems to be loading too much simultaneously with this new code (or there's a memory leak somewhere). At any rate, I know I don't normally post about the obstacles we encounter in development, but as the gallery update was this week's intended post, I just wanted to keep you guys in the loop with why it's not here yet. Hang tight and hopefully we'll be over this hurdle and having you guys test out the gallery soon!
Comments
Yeah, we lucked out that it was a pretty straightforward fix, once we learned what was causing the problem. A beta build featuring the new bg gallery system is now up and being tested by our beta tester tier! Thanks for the kind words, and looking forward to hearing what you think when we roll it out to everyone!
Little Napoleon
2019-10-25 03:04:05 +0000 UTClol perfect!! by the time i read the message it says "edit: we found the problem and fixed it". keep up the good work!!! We're all eagerly awaiting the next update <3
SwiftKitten
2019-10-23 23:33:10 +0000 UTCWow--I'm surprised it didn't catch a runaway string like that. I've never really heard of that happening before! If you're able to reproduce it with a simple test case, you may want to consider reporting it as a bug to the Ren'Py developers.
Giza White Mage
2019-10-23 22:11:00 +0000 UTCWe found the issue! It ended up being a missing quotation overflowing the troubleshooter before it could return a traceback. Github tools were able to find it! To your question, I don't think there are memory usage tools in Ren'Py, to my knowledge, and hopefully our game won't do anything too memory-intensive in the normal course of gameplay. It is good to know there are limits, for sure!
Little Napoleon
2019-10-23 14:54:38 +0000 UTCIs there any log4j like functionality in your platform so that you can regularly log memory usage? Also, you might want to see if there are environment variables you can tweak to adjust the size of the heap—I’ll bet you're not literally running out of RAM, just filling up the heap.
Giza White Mage
2019-10-23 12:27:27 +0000 UTC