Greetings, My gracious patrons!
Sorry for taking much more time than I promised (I hate my perfectionist habit sometimes.) This late release ended up not only messing up with the poll schedule but also commission opening day. So please allow me to drop the (rescheduled) commission slots opening day for the year 2024!
The majority of the past two weeks was pretty much on adding, reconstruct, and refine (and some Blender.) As I got too obsessed with pushing Mirko into a faster pace type of project, trying to set a milestone of how they should look like in the future. Let's break this project down before move on for good.

On the latest update, I was going on about the spikes effects. Turns out there were still some more type of effects I wish to try. Namely, afterimages and the separation of physics scripts. They were working well with spikes. However, the script writing took a skyrocket amount of attention because of how specific timing it needs.





The result is a very fluent project in the terms of feeling the character get pushed around by the exaggerated impacts. Which is the only scenario I can imagine a super action oriented character like Mirko could be in. The on-body x-ray was also emphasis on uninterrupted action.
As usual, this project will undergo a voice-over process. Expected to be available soon!
Again, my apology on dragging this project out for some experimental updates that may looks trivial. Still, I have learned a lot about something that seems like the room for improvement was not existed anymore.
While waiting for the poll's result, I am going to work on something small and quick. Expected a couple of small curious stuff here and there before the end of the year!
As always, thank you for all of your supports.
Have a nice day!
Skello-on-sale
2023-12-24 20:19:16 +0000 UTCMa Ca
2023-12-24 20:06:52 +0000 UTCSkello-on-sale
2023-12-17 22:41:06 +0000 UTCHunterKing
2023-12-17 22:36:30 +0000 UTC