XaiJu
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February Insider update: Tools snapshot

Hey folks,

Matias and I have been hard at work on creating a tool that will let us assemble scenes in the Unity editor similar to how one would use a video editor.

This example shows a scene-in-progress that will appear in the next on the binomial distribution. Some of the animations are defined with keyframes in the Unity editor, and some are defined through code. One of the big time sinks with the old method of creating videos was the slooowwww iteration process where I had to recompile code and play scenes from the beginning to test how they had changed. Now, almost all of the animations can be previewed via scrubbing, and their timings changed in the editor rather than through code.

And when we enter play-mode, the timeline can trigger execution of runtime-only code, like the basketball shots that utilize the physics engine. As you can see, we still need to teach the blobs to shoot properly on the new hoops. I was hoping to get that fixed in time for the update, but it's a bit late as is, so I figured I'd just show you what we have.

It feels slightly ambitious but not ridiculous to have an early access version of this video ready by the next monthly update. Depends a bit on how often the unexpected bug fairies decide to visit. We shall see. But we're getting close either way.

Thanks as always for your support!

Justin

February Insider update: Tools snapshot February Insider update: Tools snapshot

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