XaiJu
primerlearning
primerlearning

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Coin flipping game - Request for feedback

Hey everyone,

As I mentioned in the most recent post, I've been working on an interactive version of the sim for the next video. It's finally ready for some play testing! My hope is to introduce it with a short video next week (assuming some issues can be resolved), then use data from it to in the main video ~2 weeks after that.

I'd be grateful if you tried it out and let me know what you think. You can find it at primerlearning.org (the game is just on the homepage for now). I also made a short survey to organize feedback (https://docs.google.com/forms/d/e/1FAIpQLScsuu1UI-ERMgQbpl54ozk442Leibgbj84hlsH_mBHxt4-t5w/viewform?usp=sf_link), but I'm happy to just read a comment here or in any other format. I'd say more, but part of the test is to see how well the game speaks for itself.

A few comments about known issues:

- The leaderboard doesn't work properly just yet
- The game hasn't yet been optimized for performance, so you may see poor frame rate or rendering artifacts
- The game uses a vertical aspect ratio for mobile devices, but it currently doesn't size properly on mobile web browsers. The newest version of Unity has support for WebGL on mobile, but I was encountering some tough bugs on that version and decided to use a slightly older version for the playtest. So a desktop or laptop may be necessary for now.

I can't thank you all enough for sticking around to support experimental stuff like this. <3

Justin

Comments

I originally intended to make the incentives such that you'd want to flip coins until p< 0.05 and statistical power > 0.8, which is going to be in the video, but the rewards that led to exactly that seemed pretty confusing/arbitrary if you didn't know what they were for, so I decided to just use the simpler one. Perhaps there could have been a middle ground.

Primer

This might be a bit of a late reply, but I think this is a really interesting problem to study. I have one remark which I think is interesting. I see that you include which of your guesses are false positives/false negatives, would be interesting to maybe give a harder penalty for mislabeling honest players as cheaters than the penalty given for mislabeling cheaters as honest players?

Daniel Rolandsgard Kjellevold

I had that curiosity too, but I didn't think to log it. I'll definitely add it before broadly publishing!

Primer

It's probably not what this is about, but it would be interesting to see if players subconsciously trust one of the blobs appearances more then others. If found the ones with beard to be quite trustworthy ;)

Tobias Lemke


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