I've spent a few more days tweaking and polishing most casting animations with spells and with staves, with special attention to hybrid spell/staff playstyles while still aiming for a good balance between casting while standing still and casting while moving, the main goal remains making third person magic gameplay as close in accuracy as possible to first person.
Both sets are now in a state I'm happy with and (hopefully) won't need any further updates in the foreseeable future.
Next up I'll be working on sneak magic animations since the vanilla ones make 3rd person sneak magic quite unplayable.
Verolevi
2022-06-18 06:55:47 +0000 UTCVerolevi
2022-06-01 10:02:18 +0000 UTCMura Casardis
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