XaiJu
LeviFusion
LeviFusion

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[WIP] Enchanted Staves Idle And Movement

The non-combat part is pretty much done! I'm currently working on the casting part and the full staff set should be complete in a day or two if everything goes as planned.

Let me know what you think!

[WIP] Enchanted Staves Idle And Movement

Comments

I've though about doing just that actually, I can probably give it a shot after my current animation project. The only issue that can't be solved in that case is that the staff position and movement while running can't be the same as the walk and idle as it won't look right if the character were to keep slamming the staff on the ground with every step, this means that the transition into casting animations can never be perfect (for either the idle and walk or the run) and that transitioning from walk to run will look weird for controller users during the walk/run blending.

Verolevi

So no one has done this and I've been wondering if it's cause it can't be done...But is it possible to have an option that allows you to WALK with staves as you would see some wizards do in movies..And at the very least during idle allow you to lean on it and such

Athena, Mother of the Institute

Glad you like it Mura! ^^ Definitely, the casting part seems to be working in a technically similar fashion to its hand-cast counterpart so far, the tricky part is to find a balance between casting while standing still and casting while moving.

Verolevi

That's indeed Beyond Reach, I've only recently started exploring its lands and interacting with its various NPCs, so far, its overall gritty atmosphere seems to be quite fitting for the feeling I'm trying to achieve with the Goetia series.

Verolevi

So far it looks great. Very badass, relaxed and confident. Looking forward to see how you manage the casting. I have a feeling that one may be annoying too, especially movement during concentration.

Mura Casardis

I love your animations and they continue to impress, but I have an unrelated question. Is this filmed in Beyond Reach?


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