XaiJu
LeviFusion
LeviFusion

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[Update 1.1][Skyrim LE/SE] Vanargand Animations - Sneak Idle Walk and Run

So glad to finally bring you the Vanargand Sneak animations for male and female characters, these will replace the Vanilla Idle, walk and run while sneaking and no weapon is drawn, I'm currently working on more sneak animations that will hopefully be ready within the next few days, let me know what you think!

Use any mod manager or manually copy the content from your chosen attached file's 'Data' folder into your Skyrim's 'Data' folder.

Dynamic Animation Replacer is required, and serves to prevent unwanted motion blending with the vanilla weapon drawn animations.

True Directional Movement is highly recommended instead of the usual 360 Movement Behavior.


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[Update 1.1]


[Update 1.1][Skyrim LE/SE] Vanargand Animations - Sneak Idle Walk and Run

Comments

This actually seemed to help quite a bit! Thank you for the advice.

mpgeist

Yeah that's sadly an issue with Skyrim's behavior, I'm not sure this completely fixes it but checkout Distar's Slow sprint bug fix here https://www.nexusmods.com/skyrimspecialedition/mods/57245

Verolevi

I've been searching for a while and this might be outside your scope, but do you know a way to fix the bug where unsheathing a weapon during sneak increases your movement speed? I know CGO fixes that, but I don't want to use that in favor of MCO.

mpgeist

awesome thanks so much! yeah probably all of them except for your sneak archery animation. In that one the posture is leaned forward enough that the tail does not really clip with the ground :)

Interesting, I can try to fix that if I figure it out, though it'll most likely involve redoing all the sneak animation files for that.

Verolevi

Hey Levi, I was wondering - Do you have any plans to release a patch for beast races? unfortunately the tail's clip through the ground almost completely when stationary.

Yes it would, 360mb only uses "sneakwalk_forward.hkx" and "sneakrun_forward.hkx" as seeds for movement in all directions, though, unlike TDM, it will only work when no weapon is drawn.

Verolevi

would 360 behavior make these work in all directions you think?


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