XaiJu
LeviFusion
LeviFusion

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[Update 1.3.1*][Skyrim SE/LE] Vanargand Animations - Idle, Walk and Run + Sprint Animations - Female and Male

Tweaked every single Vanargand Animation except for the female idle.

I chose to leave the older posts untouched so you can easily revert to the older versions if some of the changes are too drastic for your taste.

Hope you'll like it, and let me know what you think!


[Update 1.3.1*]  

Apparently uploaded the wrong version, should be good now, sorry about the inconvenience.

It has been brought to my attention that the male idle and walk have the same issue as the previous female version, for some reason one finger was using different coordinates than the rest of the fingers.

Fixed finger rotation coordinates for the male idle and walk.


[Update 1.3.1]

Fixed weird finger rotation for the female idle and walk.


[Update 1.3]

Fixed a long standing issue that caused some users to experience a sharp camera transition when switching to/from sneak or when switching to/from sprint.


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Attached you'll find the standard no requirement versions of the mod for LE and SE, along with the CATA Addons (SE Only) that require "Conditional Armor Type Animations" and will place the animation files directly into the "male and female light armor" animation folders via the following simple install :

Use any mod manager or manually copy the content from your chosen attached file's 'Data' folder into your Skyrim's 'Data' folder.

To make the animations apply to the player character exclusively, you can use "Dynamic Animation Replacer" and drop the male and female folders from this mod into the following (DAR PCEA) folder structure:

data\Meshes\actors\character\animations\DynamicAnimationReplacer\Skyrim.esm\00000007


[Update 1.3.1*][Skyrim SE/LE] Vanargand Animations - Idle, Walk and Run + Sprint Animations - Female and Male

Comments

Glad you like most of my animations, I try my best to keep things balanced. Maybe one day I'll be able to pull off better walk animations. Without using motion capture tech, a realistic walk cycle is one the most complex types of animations to work on when it comes to humanoid animations.

Verolevi

Loving your work since finding your animations on Nexus as I'm doing a fresh SSE install. While I really like the run/sprint animations I feel the walking animations for both male and female seem a bit ......robotic. They dont seem very releaxed or natural, it's more noticable when veiwed from the side in your videos and I have tried both in game as well. I hope you might one consider another look at those 2, as say running, sprinting and the idles are nice. Really do like the rest of your animations through. I like my game set-up to be Vanilla++ and too many new mod authors working on animations nowadays seem to want to release Darksouls type animations. I feel your's are nice balance between being huge improvement on vanilla but not being so out of place or over the top into a Dark Souls playstyle.

Agelmar101


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