December Release Plans
Added 2025-12-02 02:18:46 +0000 UTCI hope everyone has a good holiday season this year. Here's another month of release plans, ready to go!
Firstly I'm going to get a quick hotfix out for MGG to fix a few issues I didn't get around to addressing in the new version. Some old problems like certain missions not working, etc.
After that I'll be resuming development on RogueLove, working on a new NPC you can rescue from inside the dungeon who will unlock a Gallery type room in the Starting Area where players can view animations they've seen in game.
Once that's finished I'll likely be finishing up version 0.4 of Holstaur Milk Ranch, finishing Level 4 and adding a couple new attackers and the 5 missing Monster girl pets.
And lastly I'll be doing more work on the background development on Monster Girl Garden, which is admittedly taking longer than I expected but it's going to be a pretty massive overhaul to a lot of old system which are pretty deeply baked in the game's development. I'd also like to fix up and add/change some things in some of the older gameplay features that haven't been considered in a while.
Monster Girl Garden Hotfix (December 4th) <-Now Available!!
[X] Fixed a bug where the new Ore Rocks were respawning when entering a different area when just broken, they will now only respawn once a new day has stared
[X] Fixed a bug where the new Ore Rocks (in the quarry specifically) were not respawning when a new day started
[X] Fixed a bug with the Lord's Assistant final quest which was preventing the intended scene from occurring
RogueLove 0.31 (December 12th) <-Now Available!!
[X] New Area; Theatre added to Starting area
[X] New NPC; Theatre Usher
[X] New Graphics; Usher Normal, Usher Captured (3 poses)
[X] All animations in game are viewable here, including all combinations of Characters and Monsters, but only once they've been seen during a run
[X] Added a cheat for unlocking all animations (patrons only, like all cheats)
[X] 'Fulla Mode' cheat now unlocks the new NPC as well as all characters
[X] Added an Achievement for rescuing the Usher
[X] Added Autoplay option to Theatre, animations will advance through the stages automatically when this is selected
[X] A new room in the Great Halls can contain the captured Usher if she is not already freed
[X] A new NPC (Theatre Usher) must be saved in one of the Levels to open up this new area
[X] When in the starting area you can talk to the Usher for a little surprise :)
[X] Tips referring to the Usher added to Map transition screen
[X] Fixed a bug where decision descriptive text (Merchant bargain, new Usher decision) was appearing off center
[X] Fixed a bug where Achievements were not displaying on new games (no save data)
[X] Fixed a bug where some Achievement based trophies were visible in the starting area during new games
Holstaur Milk Ranch (December 31st) <-Now Available!!
[X] New Attacker; Cat Burglar; this wild neko thief will try to steal from your Sales Counter if left unwatched, Slimes; slimes attack in large groups but have low health, however they have the ability to duplicate
[X] New Pets; Pippa the Packrat; level 4 collector, will gather all types of products, Connie the Cummancer; a goat girl with shamanic abilities, occasionally causes all c*m producers to create an extra bottle on the spot
[X] Added placeholder animation sprites for Slime attacking all ranch animals
[X] Added Slime Raids to previous levels. They begin appearing at level 2-3, again at 3-3, and once more at 4-3
[X] 2/5 Missing Monster Girl pets
[X] 2 new Attackers
[X] Adding indicators to the side of the screen that show when something off-screen needs attention (an animal is hungry/lustful, merchants are running out of patience, etc) <- This feature still needs work, sometimes crowded screen during high intensity moments
[X] Fixed a bug where Cow F*tas were creating the wrong type of c*m jar
Monster Girl Garden 1.55b (Early January)
[ ] 'Day Care' center where Monsters can be stored
[ ] Continue background development
[ ] Fix up some older gameplay systems
[ ] Bug Fixes
--- Ongoing ---
MGG Terrain Editor Test
[X] Dynamic Mesh generation, complete with editable points, proper UVs, and collision
[//] Terrain Editor playable test (Date TBD; creating a dynamic mesh in UE5 was a huge leap forward, but still requires some work before it's interactable by the player)
MGG Background Development
[X] MGG: Continue work on Engine updates
[//] Complete rough playable test of new terrain editing system
[//] MGG UE5 playable for Patrons (more errors than initially displayed by migration)