November Release Plans
Added 2025-11-03 01:52:26 +0000 UTCHello everyone, here's the current release plans for November.
To start, I'll be finishing up Level 4 of Holstaur Milk Ranch, including all stages from 4-1 to 4-5, as well as finishing up the new Ranch Animal, Sheep. Sheep will be purchasable for $250, and will grow as they consume food just like Cows, however they will have to be manually sheared to harvest their Wool.
After that I'll be uploading a quick change to the public version of 69 Days After, to allow the Steam version access to the Custom start screen, however when these options are used Achievements will no longer be available
I'll also be starting work on the new version of MGG, my plan is to focus on making the game playable entirely on the New Island, so you no longer have to switch back to the Old Island to start a new game. The main menu will start on the New Island, and you'll have to switch back to the Old Island if you'd like to access it.
I'm also planning to finish some more work on the new Terrain Editor system, hopefully I'll be able to get a playable demo ready this month or next month. And last but not at all least, if there's any time left at the end of the month I'll be starting work on the next RogueLove version.
Holstaur Milk Ranch 0.04.2 (November 8th) <-Now Available!!
[X] New Ranch Animal; Sheep
[X] New Items; Bronze Wool, Silver Wool, Gold Wool
[X] New Graphics; Bronze Sheep Sheared, Bronze Sheep with Wool, Silver Sheep Sheared, Silver Sheep with Wool, Gold Sheep Sheared, Gold Sheep with Wool
[X] New Animations; Walking (Bronze Sheep Sheared, Bronze Sheep with Wool, Silver Sheep Sheared, Silver Sheep with Wool, Gold Sheep Sheared, Gold Sheep with Wool)
[X] Sheep will grow like Cows when fed, but must be manually sheared by the player to sell their wool
[X] All Stages from 4-1 to 4-5 playable
[X] Some slight Level balance to make Level 4 Attackers harder
69 Days After 1.0.1 (November 11th) <-Now Available!!
[X] Steam version to allow access to Custom start menu
[X] Add 3 new Achievements to Steam
[X] Graphics for the 3 new Achievements
[X] When Custom starts are selected for a file, Achievements can no longer be earned on that file
MGG 1.54b (November 29th) <-Now Available!!
[X] New Items; Magic Ore, Magic Bar
[X] New Graphics; 3 Achievements for each of the 24 Species currently in game - 72 New Achievement graphics, 144 in total (locked and unlocked versions), updated inventory icons for all Ore items
[X] New Achievements; 56 New Achievements added
[X] Encyclopedia menu shows awards for reaching a certain number of Visits, Resides, and Breeds for each species
[X] Achievements reworked; existing Monster based achievements were renamed and show the new graphics, and 56 new Achievements were added bringing the total to 84; 3 for each species plus the non-monster based achievements
[X] Tools can now be upgraded to Magic level
[X] Recreate intro section on the New Island
[X] Quick Start option is available on the New Island (Ruby patrons only)
[X] Game will start up on the New Island, and will be switched back to Old Island, opposite to how it works currently
[X] Begin adding new Ore system to the game, Ore rocks of specific type will have specific spawn points on the island. Lower level Ores will be found in the Quarry, while higher quality Ores will be found on the Mountains and in the Caves. Breaking these rocks will require you have the pickaxe before their level (Diamond requires Ruby, Ruby requires Gold, etc.)
[X] Changed the way Rocks drop loot. The rocks themselves will break down into either rocks or coins instead of randomly choosing between ore and more rocks. There's also now a fixed number of items that drop based on Pick axe level
[X] Tweaked Rock HP and damage done by each level of Pickaxe
[X] Diamond Ore can no longer be found in common Rocks, they are only found in the new Ore Rocks
[X] Add new species to Monster Profile s*x record section
[X] Add missing species to Garden Info tally list
[X] Add missing items to Encyclopedia
[X] Add Categories to Items Encyclopedia section, sort options are selectable at the top-right section of the page (the organized section does not yet include all items, I'll be expanding this section with more categories to cover all items in future updates)
[X] Fixed a bug where Resident count was not counting Bred Monsters, to fix this when displaying total number of Residents and when considering total number of Residents (for Achievements, etc) the Bred Monsters are added to the total Residents
[X] Changed the way the game checks for earned Achievements. Instead of testing every few seconds it now checks only when fulfilling a goal which could earn an achievement, and once when the Garden is initially loaded
RogueLove 0.31 (Early December)
[ ] Add Gallery type section to the Character Selection/Starting area
[ ] Animations which have been seen during runs will be available to view here
[ ] An NPC must be saved in one of the Levels to open up this new area
--- Ongoing ---
MGG Terrain Editor Test
[X] Dynamic Mesh generation, complete with editable points, proper UVs, and collision
[//] Terrain Editor playable test (Date TBD; creating a dynamic mesh in UE5 was a huge leap forward, but still requires some work before it's interactable by the player)
MGG Background Development
[X] MGG: Continue work on Engine updates
[//] Complete rough playable test of new terrain editing system
[//] MGG UE5 playable for Patrons (more errors than initially displayed by migration)