October Release Plans
Added 2025-10-01 18:03:14 +0000 UTCHello everyone~ Another month and another set of release plans. Let's kill this month too!
So first off I'm finishing up work on the Phoenix species for MGG, I was hoping to have released before the end of last month but ran out of time due to the release of 69 Days After on Steam as well as spending a little too long on the terrain editor (the effort did pay off, however!) My plan is to upload the Phoenix as 1.52.5b asap, and then over the next couple days finish up 1.53b completely.
After that I'd like to continue work on Holstaur Milk Ranch, beginning work on Level 4. I'm also looking into creating some basic animations that are missing like walking and idle poses. I've also already begun the process of getting HMR approved on Steam as well, since there's another Next Fest coming up October 13th, and it would incredible to be able to put the demo on there.
In the background I'll also be continuing work on the Terrain Editor system, hopefully I can finally get the playable demonstration of that ready to go.
Monster Girl Garden 1.53b (October 14th) <-Now Available
[X] New Item; Phoenix C*m, Elixir, Hi-Elixir (heals both HP and MP)
[X] New Species; Phoenix
[X] New Move; Fire Breath
[X] Blue Slimes can now learn Water Cannon
[X] Red Slimes, Lava Golems, Dragons, Greater Succubus, and Automatons can now learn Fire Breath
[X] Add Wandering Male NPCs
[X] Clothing items can now be dropped
[X] Added missing icon for Phoenix species
[X] Fixed a bug which failed to clean up Attack moves for some species, causing 'empty' attacks to not be removed, or a bug which caused Claw Slash to appear twice
[X] Fixed the list of learnable moves at the trainer, the most recent 3 species either had no entries or referenced incorrect lists
[X] Fixed a bug with Sling Web which was not adjusting it's Accuracy properly
[X] Fixed a bunch of Moves which were using the wrong Base Power number
[X] Fixed a bug which prevented Factory Pens from fulfilling the Visitor requirements for Automatons
[X] Fixed a bug where Volcanic pens were not being recognized by the Phoenix requirements
[X] Fixed a bug where Phoenix were displaying Thunderbird requirements, despite being programmed with their own
[X] Fixed a bug where Werebats and Phoenix were not playing animations properly
[X] Fixed a bug where Phoenix was spawning Thunderbird produce instead of their own
[X] Fixed a bug when placing fences and gates, placement location was still referencing the cameras zero location, as opposed to the new cursor's world location
[X] Fixed some bugs with Trees; they can no longer be moved from or placed onto Tiles which you do not own
[X] Fix some older bugs in the Resident Requirements system (mostly displaying the wrong requirements in the details panel, while waiting for what's listed in the encyclopedia)
[X] Fixed a bug with displayed Neko Resident Requirements, what is displayed in the details panel is now what the code is waiting for to convert them to resident, and the encylopedia contains the correct information as well
[X] Fixed a Resident Requirement for Fauns, the old requirement was displaying as 20 trees in the garden, but was expecting 20 trees in the pen, and no progress number was being shown. Requirement changed to 4 Trees in the Pen
[X] Fixed many other errors in the Monster Resident Requirements system
Holstaur Milk Ranch 0.04 (October 31st) <-Now Available
[X] New Animations; Walking (All Holstaurs, All Holstaur f*tas, Neko, Pyrenees, Hen, Raven, Ghost, Rottweiler, Automaton, Femboy, Magnet, Myconid, Squirrel, Rabbit, Tiger, Coyotes, Wolves, Merchants)
[X] Expand World Map
[X] Level 4 Map
[X] Food Contracts change in Level 4, Food can no longer be purchased but must be grown in an area to the side of your ranch
[X] Food grows slowly over time, when clicked on it adds to the total amount of food you have available for the level of grass cut
[X] Food can only be dropped in Level 4 if you have some stored
[/] New Ranch Animal; Sheep
[/] Sheep will grow like Cows when fed, but must be manually sheared by the player to sell their wool
[X] Optimizations to reduce build size
[X] Optimized many world textures to reduce build size
[X] Begin optimizing character textures to reduce build size (many character textures are over 2k pixels resulting in the ballooning build size)
[X] New graphics created use power of two resolution sizes for built in optimization by UE4, should control build size from ballooning further
[X] Fixed rabbit walk speed
[X] Fixed a bug where Attackers would sometimes get stuck on fences
[X] Fixed a bug causing multiple ranches to be loaded if a level was selected on the map, back was pressed on pet selection, and then a different level was picked and played
Holstaur Milk Ranch approved for Steam Release
[X] Create app, Set up SDK, upload a Build
[X] Game Build and related assets (including Trailer)
[X] Store presence
[X] Submitted for Review
[X] Store Page Accepted by Review Team
[//] Game Build Accepted by Review Team
--- Ongoing ---
MGG Terrain Editor Test
[X] Dynamic Mesh generation, complete with editable points, proper UVs, and collision
[//] Terrain Editor playable test (Date TBD; creating a dynamic mesh in UE5 was a huge leap forward, but still requires some work before it's interactable by the player)
MGG Background Development
[X] MGG: Continue work on Engine updates
[//] Complete rough playable test of new terrain editing system
[//] MGG UE5 playable for Patrons (more errors than initially displayed by migration)