XaiJu
NoxiousGames
NoxiousGames

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Terrain Editor system progress

Good news folks, I've made a huge leap with the terrain editor I'm planning to add to MGG eventually (it's been way more work then I realized it would be when I started on it earlier this year) This little clip probably won't look like much at first glance, but it's showcasing a massive advancement.

What you're seeing is a procedural mesh being generated at runtime (with Z points being assigned randomly), complete with collision and even proper UVs meaning it should work with all the existing textures in the game. I was able to make a similar version earlier this year but it seemed entirely impossible to add collision to it. This uses Unreal Engine 5's geometry scripting though, which allows for runtime collision generation.

All that's left is to create a system for allowing the player to interact with the different vertex points, pushing and pulling the mesh as desired. That part might still be a little ways off, but this is a huge step forward.

Oh, and of course it won't be possible to actually implement in MGG until I'm able to properly migrate the project to UE5, which still has a few issues to overcome

Terrain Editor system progress

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