Updated Last: January 16th (1.54.1b)
Current Password: mfq23Gl7Kob23I2s
Warpstone: Forest: 3894823342
Warpstone: Beach: 2426958643
Warpstone: Mountains: 4373154494
Warpstone: Arena: 4955769523
Return Stone: 2859246739
Milking Machine: 9841864085
Most Recent Update Info:
Recent Patches (1.54->1.54.1)
A few hotfixes have been added over the last little while, these have been consolidated into a single patch version. This includes the first hotfix that fixed some of the issues with the new ore spawns, a second one which fixed an error where crafting Thread was deleting inventory slots, and the final one fixes the same error which was also occurring with Grass Seeds.
Firstly, Achievements have been almost entirely overhauled, only the 12 achievements awarded for paying back Debt and increasing your Trainer Rank have not been changed. All of the existing monster based Achievements have been changed, and new Achievements for every other species have been added. Instead of the 1 and 5 Resident Achievements, each species now has a Bronze, Silver, and Gold medal Achievement. These are awarded for 1 Visitor, 3 Residents, and 5 Breeds respectively. The medals are also visible on the Monster Encyclopedia list.
A new type of Rock has been added to the game; Ore Rocks will spawn in specific locations around the Island and will only give their own ore type as loot. Copper Ore Rocks will only drop Copper, Silver Ore Rocks will only drop Silver, etc. In order to break these rocks you must have at least the previous ore types pick level. Gold Ore can only be broken by Silver picks, Ruby ore can only be broken by Gold picks, etc. The yield from these new Ore Rocks is based on your pickaxe level.
I've also changed the way the normal boulder drop loot, they no longer drop Diamond ore (even once the quest is complete), Diamond can only be found inside the Caves. Also, rocks break down into pieces like before but it's less random. There's a certain number of rock breaks than can happen, sometimes dropping coins instead, and each time dropping a certain number of Ores (based on pickaxe level).
The game will now boot up on the New Island, and Gardens can be started on the New Island (this includes Quick Start for Ruby level patrons). The character creation and intro scenes have been fixed and effectively recreated, allowing for new Gardens to be started there.
Last but not least, I've fixed some bugs/errors in the Garden Info and Encyclopedia screens. The Garden Info screen includes all species now, and the Item page of the Encyclopedia displays all items, and allows for viewing the list sorted into Categories. To do this, buttons have been added to the top-right of the Item Encyclopedia page.
Changelog: https://noxdev.itch.io/monster-girl-garden/devlog/1129364/154b
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