Planned Features, version 0.19
Added 2018-12-13 21:04:11 +0000 UTCHey everyone, here's the new list of planned features, I'm going to try to catch up on some of the older items while also getting the Harpies final models done, hopefully some of their animations as well. Keeping in mind Harpies cannot satisfy themselves, so that's 3 less animations I need to make for them x3
COMPLETE
- [X] Final Harpy Meshes; Female, Futanari, Male
- [X] Harpy Female x Player (Mouth, Vagina, Ass), Harpy Futa x Player (Mouth, Vagina, Ass), Harpy Male x Player (Mouth, Ass), Harpy Female x Harpy Female, Harpy Female x Harpy Male, Harpy Female x Harpy Futa, Harpy Futa x Harpy Futa, Harpy Futa x Harpy Male, Harpy Male x Harpy Male
- [X] Fixed Harpy Textures for new Meshes
- [X] Debt Payment System and Event Complete
- [X] 4 New Quests
- [X] Scientist's Lab added to Village (anybody recognize the "Shady Scientist?")
- [X] Loyalty System Complete, monitor Monsters needs to increase their Loyalty
- [X] Logs updated to break down into fewer pieces, which are worth more to make collection easier
- [X] Magnetism drags Rocks, Logs, and Coins closer to the cursor, but will require a quest to unlock
- [X] Quest Line from the Lord's Assistant, rewards Money
- [X] Update Monsters min-max Ski, Cha, and Wis to proper values
- [X] Add Monster Training Center to increase specific Monster stats over time
- [X] Add Return to Main Menu option to Game Menu
- [X] Fix glitch: Save System saves every rock on the map, not just rocks in the garden. The effect is that rocks in the quarry stack over multiple save+loads
- [X] Fix glitch: Resident monsters sometimes counted multiple times in the record, leading to inaccurate monster counts
IN PROGRESS
- [ ] Sex minigame with monsters to increase their loyalty and drop more consumables by making them cum multiple times
- [ ] Place Blocking Volumes to prevent Players from walking places they should not be able to
- [ ] Add New Command for toggling Monster wander behaviour on/off
- [ ] Add Gardening Shop, Crops
- [ ] Add Monster Academy (for teaching battle moves, etc.)
- [ ] Add Stylist (for changing monsters and players appearance)
- [ ] Finalize Feral Monster Programming
- [ ] Finalize Beast Monster Programming
- [ ] Fix Direwolves Programming
- [ ] Fix glitch: certain animations reset monster blend shapes (boobs size)
Comments
I'm making my way through the animations one species at a time. So Harpy is almost done, then next is Lamia, then Elf, etc.
Noxious Games
2019-02-01 04:24:43 +0000 UTCis their a way to fix the some of the animation with the player x elf, lamia, dire wolf, and demon girl ?
mike k
2019-02-01 02:28:56 +0000 UTCAh thank you for solving that one. I have been wracking my brain so hard on that one. Took me forever to get a lamia to resident. Little embarrassed to say all my harpies were level 7 and higher. Good to hear that the monster girls will have a little more to their life in the future. Right now it kind of feels like slavery. Well keep up the great work. It does look really good so far, and so much room to grow. Looking forward to future updates.
Cheanlenu
2018-12-28 17:08:07 +0000 UTCOh sorry, some of the information appears to be incomplete because not all of the species are programmed yet, Lesser Succubi cannot become residents yet.
Noxious Games
2018-12-28 10:36:26 +0000 UTCI've thought about the Monsters being able to learn certain skills when they reach like level 10 or something, so maybe Neko could find fish in water, Slimes could water your plants to make them grow faster, etc A future species could be used to mine extra resources :o
Noxious Games
2018-12-28 10:35:51 +0000 UTCAnother issue there seems to be is lack of information. I have been trying for a few days now to get a lesser succubus to resident. The only potion that says antidote you can make is from snake oil, and that does not work. Is there a hidden ingredient somewhere to make the secret love potion number 9 antidote for these monsters?
Cheanlenu
2018-12-28 09:20:26 +0000 UTCMaybe like instead of random resources from mining rocks, you could have like a mine function. A single square that can be made into a mine where you can assign a monster to work, or you work yourself. The mined materials can be random just like the stones, but less buggy than mining the rocks. Have like static percents to the resources making the rare ones hard to get, and the more common a higher percent. That or set the mine in the quarry.
Cheanlenu
2018-12-23 04:53:59 +0000 UTCWow I feel stupid not thinking of the R button. Yeah controls would be nice, not only for construction, but the monsters to. Maybe have them do simple tasks to occupy their time between breeding.
Cheanlenu
2018-12-23 04:48:59 +0000 UTCOh yeah I probably should, I want to eventually add a controls menu so you would at least be able to see all the buttons there. R should rotate fences when you're placing them.
Noxious Games
2018-12-21 18:18:59 +0000 UTCNp I thought I was probably the last person of thousands who already told you. Oh one more thing you may want to look into. The collision of the monster girls, and any physical object. They get stuck on everything, and then bug out. The only fix I found so far is have to shut down the entire game and restart. Maybe making it so certain objects like trees, furnaces, flowers, fences, apples, oranges, well you get the picture, is maybe passable by them or new pathing for these objects. Having to reboot every ten minutes is sort of annoying. In the next update are you going to add some instructions in the information section of the menu? I am trying to put down cobblestone walls but can't seem to rotate them.
Cheanlenu
2018-12-21 06:11:42 +0000 UTCOh thank you. I was not aware of this. Direwolves were the last species I was programming before I went back to work on the final animations, so it makes sense that there's some loose ends in their code. I'll add that to the update list, thank you so much!
Noxious Games
2018-12-21 02:27:02 +0000 UTCNot sure if you are aware of this bug. I just got direwolves to my garden, and like every 20 seconds it respawns. Then I get the message a monster has made your garden its home. Then the direwolf number keeps going up. Even if I rename it. It respawns with a new number, and all stats start over. I tried trading in at harem, and getting another to stay, but the same happens with every one. I had one born, and it even happens to that one to.
Cheanlenu
2018-12-20 22:46:59 +0000 UTCI can hardly wait until the next version gets both completed and made available to the general public.
Kyle Von Reinhardt
2018-12-14 13:46:16 +0000 UTCcould we get a "toy" that will let the harpys masturbate? thinking one that they can all use or one for Female, Male, Futanari would be cool
2DGuy
2018-12-14 06:11:04 +0000 UTC