v0.9 Planned Features
Added 2017-09-16 04:04:28 +0000 UTCMigrating the old list, new features will be added to this list through the update, as always.
COMPLETE
- [X] New Character: ???
- [X] Model
- [X] Texture
- [X] Animations
- [X] Program
- [X] Reconfigure rename entry controls for PC to be less buggy, no longer having to double tap enter or escape to commit/cancel
- [X] Add zoom control to player mode
- [X] HUD to display Time Dilation speed if fast or slow, but fade at normal speed (only relevant for Ruby Trainers)
- [X] Add Quality Settings to the Pause Menu
- [X] Inventory to display current and max items
- [X] Make food spawned by trees visible while growing on the tree, and break off and fall after a period of time
- [X] Prevent item pickup when Inventory is full
- [X] Prevent player from switching to God mode while fucking a monster
- [X] During night the birds chirping SFX should switch to crickets
- [X] Add Workshop to the town, remove fences from shop
- [X] Town to be a 3D space, shops being open from 8am-8pm, except the Harem which remains open 24/7
- [X] Menu select "Go To Town" to enter player mode and teleport to the village. To leave return to the entrance path
- [X] Shop menus to be accessed by entering the appropriate building and approaching the counter, or interaction area; represented by a yellow symbol on the ground
- [X] Shops to display their Open/Shut status on a sign which appears on the door. The Harem and Lord's Manor do not have signs. The Harem is open 24/7, the Lord's Manor is not a shop; however, this building is only accessible during the normal shop hours (8am-8pm)
- [X] Blockout intertior: Harem
- [X] Blockout intertior: General Store
- [X] Blockout intertior: Post Office
- [X] Added Trees; Apple Tree, Orange Tree, Peach Tree
- [X] Add Flowers; Blue Bell, Fire Flower, Sunflower, Catmint
- [X] Add Items; Apple, Apple Seed, Orange, Orange Seed, Peach, Peach Pit, Blue Bell Seed, Fire Flower Seed, Sunflower Seed, Catmint Seed, Stone Fence, Stone Gate, SHADY SEED*
- [X] Change the amount of XP gained from fights. The math now includes more factors and gives more XP as a reward
- [X] Program penises to only be erect when owner is aroused
- [X] Add Torches and Gates to save system, Gates also save their open/closed state
- [X] Fix swapping between Items, Decorations, and Grass Bags, and ensure all items disappear properly when cancel is pressed
- [X] Fix a glitch where breast size was not always displaying correctly, and the wrong texture would display on the monster's penis
- [X] Fix a glitch where Harpies only count Oak Trees to reside
- [X] Fix a glitch where decorations can be placed on top of one another
- [X] Fix a glitch where Elves and Lesser Succubus can continue to spawn visitors, even if 2 are already in the garden
- [X] Fix a glitch preventing Lesser Succubus from leaving the garden
- [X] Fix a glitch where trees can be planted inside of one another
- [X] Fix a glitch causing the Menu to only open after 2 button presses when returning from Town
- [X] Fix a glitch which makes Maple trees indestructible
- [X] Fix a glitch which causes the new trees to prevent the game from properly counting garden details
- [X] Fix a glitch preventing monsters from passing through open gates
- [X] Fix a glitch causing a random fountain of Slime Gel in the center of gardens (would usually occur after 24 in game hours, without fail)
- [X] Fix a glitch preventing stats from passing after sex
IN PROGRESS
- [ ] New Monster: Lesser Succubus
- [X] Model
- [X] Texture
- [ ] Animations
- [X] Program
- [ ] Sex minigame with monsters to increase their loyalty and drop more consumables by making them cum multiple times
- [ ] Blockout intertior: Workshop
- [ ] Blockout intertior: Lord's Manor
- [ ] Add Crops; Corn, Rice, Wheat, Tomatos
- [ ] Add Items; Corn Husk, Bag of Rice, Bag of Wheat, Tomato, Corn Seed, Rice Seeds, Wheat Seeds, Tomato Seed
- [ ] Monsters purchased from the Harem need to properly show their hair/trim colours, increase the proper resident count and set their names correctly
- [ ] Add Skill stat, program chance to dodge
- [ ] Change how monsters wander the garden. The current behaviour causes them to move around as a sort of hive mind cluster. I'd like them to look for favourite biomes and prefer to wander areas with tiles/trees/decorations that they like. This was a great suggestion by patron Xanthic!
- [ ] Finalize Feral Monster Programming
- [ ] Create system for upgrading tools
- [ ] Fix a glitch where battle FX sometimes remain after combat
- [ ] Fix a glitch where monsters sometimes lose focus on their partner during sex, causing mating stats and other things to not record properly
* Wait until you guys find out what the "Shady Seed" does.