XaiJu
CajunSpicyGames
CajunSpicyGames

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I'm getting used to making a mob





H-motions for a mob will be assigned like these:

(Get grabbed when you were conscious) ->

Groping: Easy to escape, damage to clothes, get fainted when you fail to escape


(Get grabbed when you were fainted) ->

Raping: Slightly hard to escape, damage to stamina, gets hp damage at cumming



I'm feeling good with Godot now.


This game will be similar with [Metal Slug Advance].


You can select a stage, take down the boss, and collect power-ups.



Gotta get simple. Gotta make everything simple to make a thing.


Just for reminding what I'm makin now


I'm getting used to making a mob I'm getting used to making a mob I'm getting used to making a mob

Comments

While I shifted my dev engine from Unity to Godot, the project file abandoned, but basic concept will not be changed. Current project will contain the previous main heroine, so that this game may have two playable characters: Slugger and Soldier

CajunSpicyGames

What happened to the other game?

GoGoBananas

Ooh, that grope animation looks fantastic!

Kasseth


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