The dungeon maker dilemma is overspending on elaborate traps and monsters that you run out of the treasure the dungeon was supposed to protect. By the time they realize this, they'd have already finished most of the dungeon. To save face, they usually shoehorn themes such as trust, friendship, courage, etc. onto the obstacles so they can put a note in the treasure room that says "That lava serpent you defeated symbolized self-acceptance, which is its own reward" or something.
Sindri
2021-12-24 00:27:29 +0000 UTCThane Greyhaven
2021-12-22 16:42:28 +0000 UTC