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This process behind this piece was actually kind of convoluted.
It started from a scraped sketch that I made for the Patreon promo illustration. Originally, I was going to have Bloom bwomping a random character--possibly Wick in her human form. I went through several sketches (which you can see here), but I ultimately gave up on the composition because it would just look confusing. For people who don't already know about bwomp or Bloom's abilities, the piece would've just looked like Bloom and a thicc character standing together with no clear interaction or connection between them. I decided that a more intuitive composition would be to just place Bloom in her base state standing next to herself in her bwomped state.
However, I arbitrarily gave the final sketch angel wings (no, I don't know why), which that gave me the idea to do...
...well, honestly, I didn't have any ideas on what to do yet. But it looked kind of neat, so I kept the sketch around so I could try thinking of how to use it later.
I eventually thought to make her an angle statue getting bwomped. A fairly novel idea that would help keep these bwomp illustrations varied. However, I couldn't think of how to give that idea context. I considered drawing a whole room of statues in various stages of completion, with Bloom coming in and wrecking things, but this sounded too difficult and I didn't think that it would even look good. It didn't help that the original sketch was drawn at a flat angle, severely limiting the range of compositions I could do.
I eventually settled on a two-panel comic about a weird, old guy carving a statue, then accidentally breaking a piece off, causing the statue to... get bwomped?
No, it makes no sense. But I was already a month into this illustration and I really didn't care at this point. This was good enough for me. I was finally finished!
Or was it?
I didn't want to make a comic. I wanted to make an illustration. This was not an illustration. This was a comic. I still had work to do.
[internal screaming]
Fine. I'll figure out how to make this comic into an illustration. SOmehow. How about I put the individual panels in picture frames or something? There! Done!
NO! There's no context for the frames to be here! Put them in a museum! And where's Bloom? She should be here too!
Why should Bloom be here?
IDK, just put her in so there's a reason for bwomp to happen.
But I'm wiped out! I don't want to draw Bloom right now.
Wait, why is the artist guy drawn in the line art style?
BECAUSE I'M TIRED!
But that doesn't make any sense! The styles are inconsistent now! Go back and redraw him in the lineless style!
NO!
Oh hey, by the way, can you write little descriptions under each frame so that it feels like an actual museum? But don't use an existing font. I want you to write it all by hand. Oh yeah, and even though you're writing this all out, make sure that it's illegible so that it doesn't distract too much from the main--
[homer_strangling_bart.gif]
So anyways, that's the story behind one of the most convoluted, time-consuming compositions that I've ever put together and my consequential descent into madness. Unrelated, but have you ever heard of the Sunk-Cost Fallacy? Don't know why I bring that up here.
Ah well.