My Space Marines mojo is back :D!
It has always been like that; if I don't have a solid plan or a good amount of inspiration, the smooth simplicity of the power armours becomes a scary void that I don't know how to fill... But all the recent talking about the Horus Heresy put me back on track (yeah I am easily influenced lol!).
The battleplan for this project was to keep the general workflow clean and simple especially in the first part of the foundational work; the idea is that you can quickly paint an army with the first part and then change gear for an important hero working and adding information over that common, uniform and harmonised base!
As a corollary of my interest in textures and the visual nature of objects, brushstrokes and brushwork in its most material sense are my main recent obsession;
studying old paintings in person I've realised in a more conscious level how much the ability of brushstrokes to deliver extra levels of information is under used in our medium.
If that's an incredible tool to add volume, movement and textural information in 2D, imagine how much more powerful it can be on our 3D canvases!
Sadly cameras and pictures can't fully deliver all that extra subtle complexity but the real life experience is always my final goal; still, I've started playing a bit with different lenses, lights, shots and angles to find a way to show better these touches ;)