An interesting challenge for which I felt the need of an extremely simplified general workflow to keep the focus on the conceptual part of the work.
Historical painting in the environment of shows and competitions has a super tight aesthetic and severe judges, things that coming from the total freedom of fantasy and sci-fi become a super frightening perspective, so I thought to contain myself limiting my palette and technical options... but it didn't completely work... check those illustrational pure blue reflections in the shadows! You can be beaten for something like that lol!
But those limitations really helped making metal and skin more coherent and grounded entities, so the effort wasn't for nothing!
I plan to make this a series where you can check my genuine trials and errors trying to crack this visual code!
An interesting bit that didn't end up in the YT video;
at around 57.5 I realise that something is not working in my general illusion of the light setting so I add a projected shadow around the leather straps on their left side to simulate more realistically their thickness hit by the light source coming from the right side. Every little detail matters!