Submit Your Questions for the February Q&A Livestream!
Added 2021-02-25 15:55:00 +0000 UTCOur February 2020 Livestream will be a Dungeon Master's Homebrew Workshop! Join us stream on TOMORROW, Feb 26th from 6 PM to 8 PM ET.
Please submit any questions you may have about homebrewing content for your D&D campaigns, such as:
- Creating new player options new options (origins, subclasses, spells, feats, ect)
- Homebrewing magic items
- Building NPCs (both roleplaying traits and game statistics)
- Creating factions and organizations for your world
- Designing custom monsters and their stat blocks
- How to "reflavour" existing monsters and rules to suit a new concept
- Homebrewing adventures, pantheons, and worlds
Please leave your questions in the comments below by tomorrow at 4pm. We ask that you submit no more than one question for consideration.
We hope we can answer most submissions, but we may need to narrow our selections occasionally depending on the quantity. We’ll curate the questions to avoid duplicates, and we encourage you to LIKE questions submitted by other patrons which are of interest to you so we can prioritize if necessary. We’ll read out your questions out during the stream, and hopefully take a few extra questions from the live chat as well.
If you miss the live stream, don’t worry — the full recording will be available on YouTube a few days later.
Cheers
Kelly & Monty
Comments
Question: In a campaign with two player characters in Tier II of play, I want to introduce cooler, stronger monsters and villains but worry about player death or TPKs coming up too easily. Encounters of moderate difficulty or above can turn deadly very quickly if one of the characters is incapacitated in any way. Besides just finding ways to lower the CR of stronger monsters, do you have any suggestions for upping the “cool” factor of creatures without necessarily raising the “danger” level too much?
2021-02-26 19:23:34 +0000 UTCAs an AT, I want Booming Blade, Mage Hand, and Minor Illusion, and Find Familiar. Everything else is gravy.
Dungeon Dudes
2021-02-26 18:00:50 +0000 UTCQuestion- How would you homebrew evil NPCs. I plan on doing a one shot with 3 level 10 players with them facing 3 evil NPCs . I planed on making them into Revenants each being a evil character class( a oath breaker, death domain, and a divine soul sorcerer) but I dont know if I should use all the class features they get or not when facing the PCs I want to make it a challenge but not try to tpk the group.
Skullking20
2021-02-26 16:47:15 +0000 UTC