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dungeon_dudes
dungeon_dudes

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Submit Your Questions for the November Q&A Livestream!

Our November 2020 Livestream will be a DUNGEON BUILDING WORKSHOP! Join us on Thursday, November 26th from 6 PM to 8 PM ET.

NOTE: We realize this is on American Thanksgiving — we’re Canadian and had our Thanksgiving a few weeks ago! If you can’t join us live, be sure to catch the stream when we upload it to YouTube!

Please submit any questions you may have about designing DUNGEONS for D&D 5e by replying to this thread.

We ask that you submit only one question for consideration.

Possible sub-topics might include:

Please leave your questions in the comments below by Wednesday November 25th at 11:59 PM.

We hope we can answer most submissions, however we may need to narrow our selections occasionally depending on the quantity. We’ll curate the questions to avoid duplicates, and we encourage you to LIKE questions submitted by other patrons which are of interest to you so we can prioritize if necessary. We’ll read out your questions out during the stream, and hopefully take a few extra questions from the live chat as well.

If you miss the live stream, don’t worry — the full recording will be available on YouTube a few days later.

Cheers

Kelly & Monty

Comments

How do you best use 3d elements to add some additional options and challenges and does that even work at higher levels where flying becomes more common.

Ole Larsen

How do you Plan, design and Spring traps.

How do you handle the players taking rests (short or long) in the dungeon?

What even is a dungeon? Is it the use of resources, the lack of long-rests, the fact that it's indoors, something else? What defines what is and isn't "a dungeon"?

How do you keep your encounters fresh (i.e. not using the standard gelatinous cube, etc.) and not have the party find it stale or plodding?

Sometimes players find a "safe spot" in a dungeon and get into running back and forth from there for rests - really turning a dungeon into a crawl and also taking away encounter difficulty by being able to rest all of the time (the front end of Wave Echo Cave that happened, for example). Any recommendations on how to "encourage" the party to keep moving forward and driving the action rather than the video-gamey, run back to base and restore approach, but while still balancing the ability for the party to get a break?

Walt Flood

I feel like they've actually done a video on this, if you look through the YouTube archive. Not that I'm objecting to revisiting to topic (at all), but if you want something more in-depth than what they might cover in this, then you might take a gander there. If I have a chance, I'll look over the video titles and see if one rings a bell.

KrushIt

What spells should I be aware of that may ruin or subvert a dungeon crawl? I know you've mentioned Arcane Eye as one and that having doors helps to mitigate that, but what other spells should I look out for and how would you keep those spells from ruining the session?

How much of a dungeon's contents should be fixed, and how much should be flexible? I am currently writing a 1-shot and am playing with the idea of planning several different versions of the contents of my dungeon so that encounters can be added in, removed, or switched out depending on how well the players are doing and how easy/difficult they are finding things. This will of course increase my planning time dramatically so i am wondering if it is necessary or worth it? Thank you, love you guys and what you do!

Tomb of Annhilation

Dungeon Dudes

Back in the crossbow expert video Monty made reference to a hardcover adventure that potentially will give a player an extra attack... what adventure?

TimberWolf

Most of my dungeons I pilfer from existing modules and adventures. Are there any dungeons from D&D history that you really liked and would be easy to borrow from?


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