I included a blender file in my PSD/Clip files for 10$ patrons that shows a little setup I figured out that can render 3D objects as lineart. There are other ways to do this in Blender, like Freestyle, but in my research I actually found my simple trick to create more consistent lines. In any case, if you are into Blender and want to check out this technique, just go into that blender file and use the same material on the example object, compositor nodes and scene settings, or use the file as a template.
I always wanna give the most value I can here on Patreon so I'll keep including little tricks like this whenever I figure 'em out!