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jimdattilo
jimdattilo

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Game updates

Zombie Exodus: Safe Haven, Part 4

I'm still working on chapter 15. I thought of a really good idea for the first meeting with the River Dogs. I've heard some people are worried that the River Dogs are not really a viable group for surviving the apocalypse, and so they are not as interested in meeting them than other groups. However, they have a very clear purpose in the story, and I think you will realize the value of this chapter once you have time to play it.

It will also not be a very linear chapter. There will be a fear decision points and changing events that alter the story depending on numerous things: who you bring on the trip, your skills, and how you wish to interact with other groups in the game. The chapter will adapt to the style of your gameplay.

After chapter 15 is finished, I want to start working on the tasks that you can do between chapters, like working on your hobbies, trading with other groups, training survivors, etc.

Zombie Exodus: Stronghold

Stronghold is going very well, and I should be releasing chapter 6 by the end of this month. I'm also building the mechanism to raise your skills, which you will have the opportunity to do at several times during the game. It will be a system similar to Safe Haven.

The game is up to around 130,000 words so far, and I should be able to get to around 350,000 before release. It's much more linear than Safe Haven, but it will still have more complexity than most games published.

I also plan to stick with the 6 ROs and may add one more later in the game.

Deadbury Academy

I'm still not focusing on this game, but I do have 76,000 words coded. I plan to dedicate my time to it after I finish Part 4 of Safe Haven and Stronghold.

However, since Moody broke down, I was able to put up the demo again.

https://cogdemos.ink/play/jimd/deadbury-academy/mygame/

Comments

Thank you!

Jim Dattilo

I think your doing an amazing job can’t wait for part 4’s release date 🙏🏼🙏🏼🙏🏼

Benjamin McCormack


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