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BUILD 61 RELEASE: Now With 100% More Demon Dong Physics

Hey creatures of chaos 👹👀 — we’ve been cooking up a gnarly batch of features for Breedspawn, and this update hits hard. We’re talkin' smarter combat, deeper morality, physics in places you didn’t know needed physics, and some spicy behavior mechanics.


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Let’s break it all down, section by section:


🩸 Downed State System


Zero health no longer means insta-death.


Now, when you hit zero, your character enters a crawling “downed” state:


You can try to crawl to safety.

Friends can revive you.

Or enemies can, uh... do things to you (see above 🤐).

Once revived, you’ll have a weakened status for a bit, so don’t expect to jump back into battle at full power.



🔞 AI Abuse System

This one’s hot.


AI can now make real horny decisions when enemies are downed, depending on:


their morality level,

relationship to the downed character,

and the context of the fight.

This system is part of exploring the depraved, post-morality world of Breedspawn — it’s not glorified, just brutally raw.



💕 Horny System

Let’s get weird.


Based on arousal levels (aka the “love need”), male NPCs will visually transition from flaccid to erect. It's not just for show — it ties into behavior changes, too. More aroused means more distracted, more aggressive, or even more submissive... depending on the personality.


It’s like The Sims, but with way fewer clothes and way more chaos.



🍆 Physics Dong™

Yeah. It’s exactly what it sounds like.


Male genitals now have real-time physics. Jiggle. Swing. Bump. React to motion.


We said we’d push realism in places others don’t. You’re welcome. Or sorry. Depends who you ask.



💫 Concussion Attack Type

This one’s slick — if you’re in subdue mode and land a blow that would normally kill, it’ll automatically convert that hit into a knockout instead. Think of it as a brutal but merciful KO. Lights out, but they ain’t dead.


No more accidental kills when you're tryna be a "good" demon.



👊 Combat Mode – Aggressive vs. Defensive

Alright, so combat ain't just button mashing anymore. Now, enemies (and you) can flip between two combat mindsets:


Aggressive: Straight-up savage. You’re going for the kill, swinging full force, no mercy. Perfect for when your inner beast is hungry for chaos.

Defensive/Subdue: More tactical. You’ll aim to incapacitate, not annihilate. Maybe you need that enemy alive... or maybe you're not a total monster (yet).

Adds a whole new flavor to fights. Planning your attacks actually matters now.



👹 Nargomin Character – It’s Demon Time

Say hello to the Nargomin, the new playable beast from hell.


Tall as nightmares

Hoofed feet and razor claws

A mug only a demon mother could love (elongated face, shark-teeth, glowing soulless eyes)

Two massive horns splitting from the skull

And a body built like it’s ready to tear through steel

Yup, they’re finally playable. Walk the lands as this demonic tank and make everyone feel uncomfortable in the best way possible.



⚖️ Morality System 2.0

https://lednek.github.io/Morality/

The morality system got a serious glow-up. It’s now tiered from:


Tier 0 (Monster): You’re the stuff of nightmares. Everyone hates you. You probably deserve it.

all the way up to

Tier 5 (Saint): You've turned heads, saved lives, and maybe even stopped a few crimes (instead of committing them).

NPCs will react differently depending on your tier. It’s not just a “good vs. evil” slider anymore — it’s a whole spectrum of messed-up choices and redemption arcs.



💀 Final Thoughts

This update takes Breedspawn deeper into the madness we always envisioned — a wild sandbox where morality, arousal, violence, and weird-ass physics all mix in one depraved stew.


And guess what? We’re just gettin’ started.


If you haven’t played in a while, now’s the time to dive back in. If you have been playing… buckle up, it’s about to get way weirder.


Catch y’all in the chaos.


— The Breedspawn Developer 💣

BUILD 61 RELEASE: Now With 100% More Demon Dong Physics BUILD 61 RELEASE: Now With 100% More Demon Dong Physics

Comments

coming on the next build

SmolPlay

sorry for late reply, on previous builds we had that feature but i removed it because i made big changes on the project, but it's comming back on next build

SmolPlay

Does this game allow mxm between the player and NPCs/creatures?

PrimeAmbitions

i do hope the customization of characters comes back

specterj4l


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