Status report
Added 2017-01-18 19:56:14 +0000 UTC- Added stacking logic to the drones so that they don't overlap too much when riding the same path.
- Energy management system: Fixed energy regen to work with allocation triangle in pause screen.
- Tweaked player acceleration and deceleration for smoother control and more realistic walk-to-run transition.
- Tweaked camera distance to better match player onscreen size, now she is the same size as Alucard from Castlevania, and combat and look-around has much better visibility.
- Added aggro behavior to drones so their chase behavior is triggered by attacking them even if they cannot see you.