XaiJu
Dvoika
Dvoika

patreon


Some sketches

Early concepts of armor, clothes and companions.

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Some sketches

Comments

Nope, Katja lives in the Boneyard and it's pretty far away. In the next update will be Ian.

Dvoika Games

will Katja be in the next update ?

Moss815

Thank you. You can hold any of "accept" buttons to fast forward of dialogues or whole scenes, but because of timecodes in them you can't just skip it without any delay.

Dvoika Games

Love your taste and touch. The voice is kinda strange when she answer to common question, but overall very good. I like the mini game you've put in there, it makes me fill like a much more rich game than just sex here and there. The fighting it's kinda frustrating coz you miss a lot and is not so fast with easy enemy like rats(I didn't tried the gun on them). And a way to skip conversation already done would be good. There is also something in the flow of the text that even if you press space/enter many times to skip or just make appear the whole text it doesn't, and you have to wait for the line to appear. Overall I really appreciated the alpha. Keep it up!!

Nicola

So many questions, not sure what i can answer at all of them. We will try to make loot system more similar to original game, but not one-to-one. So you'll can buy or sell things from traders, find some stuff after battles or searching objects on the map. Stealing is questionable. About enemies - we don't looking so far above. For first time it will be rats and pig\mole rats, radscorpions, coyotes and raiders from different gangs. If you are talking about addition shooting range mechanic into battles, well, its probably not. We are geting many comments from players, who cant beat the guards challenge for prises or consider crit-QTE is too unobvious. By this way making system more complicated is not a good idea.

Dvoika Games

Just finished the alpha, awesome game. Glad to make a pledge

Thormakar

The game looks cool how often will the update

Excellent stuff. Can we get a breakdown of what sort of inspirations you'll be taking from Fallout? The mini sidequests are pretty well done for what there is already. I liked that I could search around and talk to people and actually have there be payoff. The flavor text on a lot of objects is a nice touch, too. How about looting? I noticed the pistol has a condition saying it's "old" so that leads me to hope for being able to constantly loot through the pockets of my enemies and containers for ammo and better weapons. Will you be sticking to variants of enemies already available in Fallout lore or will you be adding some imagination of your own and making original creations? Will the pistol range mechanic make its way into combat? Just a few questions I have that I thought I'd throw out.

PhatsM

someone stop them before they make the game too good

kataki


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