Hello, sorry for the long absence without a post. I’ve been a bit busy lately, and I didn’t really have the time to sit down and write a long update. Things are a bit calmer for me at the moment.
Like I’d been suspecting, I think I got a bit tangled up with the gameplay mechanics. It’s been taking me too much time recently, so I’m going to keep things simple and focus on the scenes instead. With this adjustment, I should stay on schedule (hopefully).
I’m aiming to stick to the deadline I set for myself (the end of February). Other than that, I’m not sure what else to say—things are moving along well, and I’m optimistic about finishing on time.
Here are a few previews for v0.3.
See you soon.










J Austin
2026-01-17 20:15:45 +0000 UTChisham
2026-01-17 17:56:40 +0000 UTC