Paid Funscripts: 037c BJ After Cl--- with Sam
Added 2025-02-25 07:15:35 +0000 UTCThe funscripts for scene 037 are quite complex, because of the mouth movements, head twists, and tongue action. I created a script that I th
The funscripts for scene 037 are quite complex, because of the mouth movements, head twists, and tongue action. I created a script that I think represents what you see on screen and is also a lot of fun to experience. If you have a toy with a twisting module, I HIGHLY recommend it! It brings this script to a whole new level that blew my mind!
As you know, my funscripts are generated from the actual motion capture data in the scene. This makes for some really complex motion that follows very closely with the animation. My goal is to go above and beyond with my scripts, and offer the best toy experience possible. Feedback is welcome! Thank you!
NOTES:
-This script will not match other 037 videos entirely, because Sam has a different HJ ending than the other 037 scenes (which are coming soon).
-Scripts for the Handy are also compatible with Kiiroo Keon and Lovense toys.
-"SR" scripts work with all TCode toys, such as the SR6, OSR2, SSR1, and FUNSR1.
-To use the scripts, rename the files to be the same as the video you are watching. For multi-axis scripts, don't change the suffix, such as ".pitch.funscript".
-All the scripts have all been tested, using The Handy, FUNSR1, and SR6.
Funscripts available for download:
-Handy/Keon V1: The mocap motion has been simplified into basic up/down patterns, which work great with single-axis toys.
-Handy/Keon V1 Exaggerated: Same as above, but the peaks and valleys are bigger for extra toy motion.
-SR V1: This is a multi-axis script that follows the motion capture very accurately, with up to 6 axes and 30 keyframes per second.
Download: https://www.patreon.com/collection/410826?view=condensed
(Click the "Funscripts" post to se the link)
(NOTE: I have removed the "SSR1/FUNSR1" folder from downloads, because they were the same as the SR6 scripts L0 axis. If you are using the FUNSR1, it is compatible with any version, but I recommend the SR6 script.)