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SergeXIII
SergeXIII

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Project Aether Page 19 and 20 (Black & White)

...and Levant's match is over. It is intentionally dull, if Lym's reaction didn't make that clear. Levant is able to just brute force his victories, whereas matches after this will need their summoners to be a bit more creative (or lucky) if they are to achieve victory. 

In a nutshell, that's the theme of the story. Is the point of a game to play or to win? Likewise, is the point of art to create or to succeed?

Project Aether Page 19 and 20 (Black & White) Project Aether Page 19 and 20 (Black & White)

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