XaiJu
Magic Dude
Magic Dude

patreon


Game Updates 0.9.1.b(completion of Tove's stories)

Hello everyone! While working on updates for Calista, I decided to conclude Tove's story. Initially, I just wanted to add a few dialogues in the protagonist's home, but then the idea with the milkshake came to me. In general, I thought it would be nice to diversify regular intimate scenes with something more erotic.

This update includes two quests related to the dark-skinned girl Tove. I won't reveal much to avoid spoiling the adult content. To embark on these adventures, you need to enter your kitchen in the evening and talk to the girl(two times).

Windows & Linux & Mac:

Google Drive, Mega.                                 => Guide to downloading

Windows & Linux & Mac(Game in one archive file):

Google Drive 

PS Updates have been posted, I’ll continue working on Kalista’s sex adventures.

Game Updates 0.9.1.b(completion of Tove's stories) Game Updates 0.9.1.b(completion of Tove's stories)

Comments

Hi, I've been thinking about that too. Maybe I should add an indicator in the quest book to show the progress of the quest, or just remove it altogether. I already simplified it once because people were getting confused with it. In your case, you may not have visited all four areas, or something happened with the variables. Most likely, starting a new game and using fresh saves will help here.

Magic Dude

I restarted a new game and it seems I encountered a bug where the quest 6) Dangerous Sex Shop doesn't progress even after I have visited everywhere

Incognito

While running game code: File "renpy/common/00action_file.rpy", line 479, in __call__ renpy.load(fn) ModuleNotFoundError: No module named 'renpy.display.displayable' -- Full Traceback ------------------------------------------------------------ Full traceback: File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script python hide: File "C:\Currently Playing\StarMars-0.9.1.b(tove_end)\renpy\ast.py", line 1138, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "C:\Currently Playing\StarMars-0.9.1.b(tove_end)\renpy\python.py", line 1122, in py_exec_bytecode exec(bytecode, globals, locals) File "renpy/common/_layout/screen_main_menu.rpym", line 28, in python hide: File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide ui.interact() File "C:\Currently Playing\StarMars-0.9.1.b(tove_end)\renpy\ui.py", line 299, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "C:\Currently Playing\StarMars-0.9.1.b(tove_end)\renpy\display\core.py", line 3582, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore File "C:\Currently Playing\StarMars-0.9.1.b(tove_end)\renpy\display\core.py", line 4543, in interact_core rv = root_widget.event(ev, x, y, 0) File "C:\Currently Playing\StarMars-0.9.1.b(tove_end)\renpy\display\layout.py", line 1179, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Currently Playing\StarMars-0.9.1.b(tove_end)\renpy\display\transition.py", line 53, in event return self.new_widget.event(ev, x, y, st) # E1101 File "C:\Currently Playing\StarMars-0.9.1.b(tove_end)\renpy\display\layout.py", line 1179, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Currently Playing\StarMars-0.9.1.b(tove_end)\renpy\display\layout.py", line 1179, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Currently Playing\StarMars-0.9.1.b(tove_end)\renpy\display\screen.py", line 770, in event rv = self.child.event(ev, x, y, st) File "C:\Currently Playing\StarMars-0.9.1.b(tove_end)\renpy\display\layout.py", line 1179, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Currently Playing\StarMars-0.9.1.b(tove_end)\renpy\display\layout.py", line 1403, in event rv = super(Window, self).event(ev, x, y, st) File "C:\Currently Playing\StarMars-0.9.1.b(tove_end)\renpy\display\layout.py", line 281, in event rv = d.event(ev, x - xo, y - yo, st) File "C:\Currently Playing\StarMars-0.9.1.b(tove_end)\renpy\display\layout.py", line 1179, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Currently Playing\StarMars-0.9.1.b(tove_end)\renpy\display\layout.py", line 1403, in event rv = super(Window, self).event(ev, x, y, st) File "C:\Currently Playing\StarMars-0.9.1.b(tove_end)\renpy\display\layout.py", line 281, in event rv = d.event(ev, x - xo, y - yo, st) File "C:\Currently Playing\StarMars-0.9.1.b(tove_end)\renpy\display\layout.py", line 1179, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Currently Playing\StarMars-0.9.1.b(tove_end)\renpy\display\layout.py", line 281, in event rv = d.event(ev, x - xo, y - yo, st) File "C:\Currently Playing\StarMars-0.9.1.b(tove_end)\renpy\display\behavior.py", line 1142, in event return handle_click(self.clicked) File "C:\Currently Playing\StarMars-0.9.1.b(tove_end)\renpy\display\behavior.py", line 1075, in handle_click rv = run(action) File "C:\Currently Playing\StarMars-0.9.1.b(tove_end)\renpy\display\behavior.py", line 379, in run return action(*args, **kwargs) File "renpy/common/00action_file.rpy", line 479, in __call__ renpy.load(fn) File "C:\Currently Playing\StarMars-0.9.1.b(tove_end)\renpy\loadsave.py", line 815, in load roots, log = loads(log_data) File "C:\Currently Playing\StarMars-0.9.1.b(tove_end)\renpy\compat\pickle.py", line 100, in loads return load(io.BytesIO(s)) File "C:\Currently Playing\StarMars-0.9.1.b(tove_end)\renpy\compat\pickle.py", line 97, in load return up.load() File "C:\Currently Playing\StarMars-0.9.1.b(tove_end)\renpy\compat\pickle.py", line 93, in find_class return super().find_class(module, name) ModuleNotFoundError: No module named 'renpy.display.displayable' Windows-10-10.0.19045 AMD64 Ren'Py 8.1.3.23091805 Star Mars 0.9.1.b(tove_end) Thu Dec 21 00:00:10 2023

gary lewis

Everytime I try and load my save from the last version of the game it displays an error

gary lewis

oh good, Let's relax with this update in the holidays

dexter83


More Creators