Sorcerer Update: Create Sims, Make Random Hairstyle Permanent
Added 2020-10-04 02:40:15 +0000 UTCHey, got another update for you. Couple new spells this time, as well as some bug fixes and QOL stuff. Hope you enjoy!
- Creation Level 5 (Grandmaster) can now target the ground and create sims under Spells > Create Sim menu (can create Teen or older). Some info/warnings about this: The sim will be created with no household. Spawning a lot of sims at once may be hard on performance and could impact population with regards to culling and the like. Just something to keep in mind.
- Mischief Arts "Apply Random Hairstyle" can now select from nine different style categorizations: Any, Long, Medium, Short, Updo, Straight, Curly, Wavy, Bald
- Added Mischief Arts spell "Make Random Hairstyle Permanent": Picked Sim with a temporary hairstyle from Apply Random Hairstyle spell will have that hairstyle applied permanently (*permanent meaning equivalent to going into CAS and changing their hairstyle, as opposed to something that disappears after a few sim hours).
- Removed the tooltip on "Apply Random Hairstyle," since "this spell can't last forever" isn't quite accurate anymore and the existence of "Make Permanent" spell hopefully makes it clear that it is, by default, temporary.
- Domination Level 5 (Grandmaster) can now use Consume Life, filling all of their Needs to fill, in exchange for the life of the targeted sim.
- Fixed an issue with a number of self-target picker interactions that would cause the option to not show up if the self-target sim was the only one who qualified as a target.
- Away behavior should hopefully be a bit better. Magical Connection can now recover on an away sim if Care For Self is being used.
- Related to away behavior, I've hopefully fixed the issue with 'locked' needs like Energy popping up as low on an away sim who is a sorcerer. Needs like this have been set to a decay rate of 0, instead of locked, so with the lock gone, your existing sorcerers may have a period in which they seek out filling one of those hidden needs, but then should stop caring about it once they've filled it the one time. If you still see an issue like this, make sure there is a bed on the home lot (the game checks for that on away action for Energy).
- Sorcerer Removal: In order to make removal more thorough, "Return Magic To Object" now resets Sorcerer Skills and Specializations, so that specializations are at 0 and skills are no longer visible in the skill UI, as if you never had them.