Sorcerer Tweaks - Teleport Autonomously
Added 2019-12-19 02:01:33 +0000 UTCHello, I've made some tweaks to the Sorcerer mod.
They are as follows:
- With the help of some more recent scripting knowledge, I've redesigned teleports, so that they can be done autonomously. To accomplish this, I had to do some fiddling with the animations and effects, so because of that, they will look a little different (but the spirit of the look is more or less the same).
Note also that due to them being changed to the kind of teleport that can be done autonomously when toggled on, you can no longer use them to go anywhere; only places the sim could path to with Go Here. (Example: If there are stairs to an upstairs floor, they can teleport to upstairs; if there are no stairs, they can't. This is the same as the vampire and spellcaster teleports).
Since this is somewhat of a trade in functionality, I've added an additional teleport called Teleport Here (using an existing base game string to avoid the need for new translations) and a custom animation/effect setup that retains the capability of the old teleports to go virtually anywhere, but can't be done autonomously. This way, you can still go anywhere, using the new Teleport Here interaction and you can teleport autonomously with the redesigned old teleports.
My aim here is to add something, without taking away. I don't want to mess up something people enjoy. :) You will find the ability to make it autonomous in a toggle under Spells > Movement.
- And speaking of "taking things away," I've removed the script that excluded Minions from most roles. The reason I'm doing this is that upon further examination, it seemed that excluding them from most roles was not helping keep them on the lot you have them on while you're away and was causing unforeseen problems, like excluding them from choosing to travel with; rather than trying to examine all such roles like that and make exceptions for them, I decided to revert the change. I hope that the previous change did not cause anyone issues and that reverting this change will be better overall for Minion gameplay.
- I removed the need for two of the overrides used in the mod by using scripts. In the process, I made it so that in the case of being immune to fire spreading to them, now both sims who have the Aura of Nature active will be immune and so will sims who have the Reaper Garb (from Destruction level 5) active. I felt this was a nice little touch fitting for a destructive sim going on a firey rampage.
I hope you are enjoying the holiday season and will enjoy these changes. As always, they can be found here: https://triplis.github.io/mods/sorcerer.html
P. S. I've also placed the version prior to this that I did for the legacy patch - version 3-5-1 - in its own download tab, along with the optional downloads, so that it will remain as an option for legacy players, regardless of future updates to the mod, such as this one. This particular update's changes are minor enough that it probably still works in the legacy version of the game, but since I'm not sure, I'm putting 3-5-1 as the standard legacy version.
Comments
Hehe, yeah, it can be kind of overwhelming figuring stuff out.
2020-04-03 21:38:38 +0000 UTCAlso, completely understand the maintenance mode vs new development. I tried my hand at just making a trait and was like.."Im not in kansas anymore!"
The Dean
2020-03-17 04:01:55 +0000 UTCNope, my support is for the months and months and multiple sims that have used your mod. Literally it was adding a new game to the game.
The Dean
2020-03-17 04:01:12 +0000 UTCHey, thanks for the support. Every bit is appreciated. As far as updates go, I'm kind of in maintenance mode right now (trying to make sure stuff works with patches, but not actively working on updates). It's not out of the question that I would do more updates at some point, but if your support is contingent on more updates coming, I just want to be clear about where I'm at on that right now, so you aren't being mislead in any way. I'm happy to hear you love the mod. :) Best, Triplis
2020-03-15 20:34:18 +0000 UTCAny updates coming?
The Dean
2020-03-01 17:16:20 +0000 UTCJust wanted to say I have been loving this mod for ages and finally glad i can patreon support you a little bit. THANKS!
The Dean
2020-02-14 18:55:15 +0000 UTC