Realm of Magic and Sorcerer: Basic Compatibility Update
Added 2019-09-11 09:40:22 +0000 UTCAs the first step in my efforts to ensure that Become a Sorcerer can be played alongside Realm of Magic, I've added a new version of Ritual of Neutrality that only shows up for sims who are Spellcasters (it's also the only ritual option Spellcasters get after obtaining the base sorcerer trait from the Suspicious Lump of Clay). Unlike the other Ritual of Neutrality, this ritual doesn't give you any special needs, hidden or otherwise. This was done to ensure it can be compatible with the UI priorities of the charge meter that being a Spellcaster gives you. As such, some features may be missing or broken, if they were dependent on Magical Connection or Alignment being present. I already fixed one case of this, the super speed run, but there may be others. Feel free to let me know if you spot other such occurrences.
I wanted to get this out as a first update, for some form of being able to use the two side by side being possible. You can get the update here:
https://triplis.github.io/mods/sorcerer.html
Now that I've gotten somewhat of a look at things today and have a little more clear idea of what I'm working with, some areas I plan to look at / consider, are: animations, charge meter, xp, and spell book.
Animations: I want to see about integrating maxis magic animations in some capacity, with the capability of wand or no wand, like it is for a spellcaster. I'm not sure yet how I want to do this. I'd like the different types to remain distinctive in some way (dark, light, mischief) so I may look at possibilities for using the maxis casting animations with some modified, or additional, VFX. Still mulling over that and I haven't gotten a detailed look at how the casting animations are put together yet.
Charge meter: I'm thinking about having sorcerer spells impact the charge meter, same as spellcaster spells. I think ideally, I would make this something you can choose to be the case or not, so it's not forced on you.
XP: I'm thinking about having Sorcerer spells give Spellcaster XP. Again, I think I would want to make this something you can choose on.
Spell book: I have no idea if it's possible yet, but I'd like to look at adding the Sorcerer spells to the spell book.
With all of these things, I'm thinking carefully about how to do it without overriding or throwing out things about the Sorcerer Mod that people may enjoy, or are used to. If you have any strong opinions about how stuff might be integrated, I can't guarantee I'll do it the way you want, but feel free to share those opinions, so I can take them into consideration.
Comments
Hello Triplis ;) Well after playing a longer time Realm of Magic I must say: Your mod is really 10 times better than the new addon. Your mod has so many different possibilities, makes sense and fun. Yes, the new animations from EA are nice - but not more. Your mod offers all what I want since a long long time. And to see that you are still working on it make me soooo happy. Thank you very very much for all your work to give us really good witches and sorceres. I send you a big hug and also warmest regards from Austria - Evangelina
Evangelina Silvercloud
2019-09-20 10:22:58 +0000 UTC