XaiJu
triplissims
triplissims

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Sorcerer 3.2

Hey folks, got a little update for you. 

I modified the spells you get from Mastery, so that they can be casted even if you somehow got there when having used the Ritual of Neutrality. 

I also added a framework for sims reacting to a spell being casted. Currently, the way this works is you have to manually turn it on per sorcerer in the Spells (Cheat) > Reaction menu. It also has only a 1 in 10 chance of occurring for any given nearby sim, when you cast a spell. I did it this way because it was going to be either this or make it something that is on by default and you can toggle it off per sim. I didn't want to annoy people with something that could turn out to be repetitive and annoying over a long period of time, so instead you can try it out if you want to and if you don't like it, you can just never enable it in the future on your sorcerer sims. If it goes in a direction where people really like it, I might consider trying to work out a way to make it easier to turn on, rather than having to enable it for each individual sorcerer. 

I've had times before in the past where I've unwittingly added things that I thought wouldn't be a big deal and some were not a fan of them being forced in as part of the mod, so I'm exercising caution on this one, especially since it's just a simulation, visual type of thing. Currently, there are no moodlets or anything added from the reactions, just the reaction itself (though I may look into adding moodlets in the future).

You can find it here, as always:

 https://triplis.github.io/mods/sorcerer.html 

Thanks,

Triplis


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