XaiJu
Mimir Games
Mimir Games

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Weekly update #15 - progressing on the new content artwork w/ sneak peek

Hello all,

This week has been mostly focused on the new content artwork ; as I mentioned a few times earlier, despite the numerous artwork remasters which are the core of this update, I still want to push some new content to get the story flowing, and have something for the returning players.

New content will pick up right where we left off and will be focused on Jade (I guess you can already guess what's going to happen next !)

I'm still aiming for a march release, so I'll be sure to keep posting status updates often and keep you guys informed. Stay tuned!

In parallel, I've taken some advance on the coding side to prepare and facilitate the release so that I won't have to deal with that at the last minute.

Here's the updated progress chart :

Some important notes : I mentioned in previous updates that I was struggling to estimate the total artwork workload (with the different scopes, new content & remaster) but I can already report that I had underestimated the new content scope and thus, earlier numbers were too high. So it looks like it hasn't progressed as compared to last week, but rest assured, it most definitely has !

I also reserved a buffer for coding tasks, but as things stand for now, since there's no new major gameplay mechanic, coding should pretty much be done. This also means that testing will be faster too.

I'll leave you with a small teaser of some new content artwork, in the new colored style :

 Thank you for the renewed support, and bear with me as we're on the home stretch of this update.

Weekly update #15 - progressing on the new content artwork w/ sneak peek

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