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unseen64

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Unseen64 Survived 2019: How is This Possible?

2020 is coming soon and as every year we’d like to review what we did last year and make some plans for the new one.

As most of you know we work on Unseen64 in our own free time, after a long day of our day-jobs. We take away this extra time from our sleep, friends and family just to search info on lost games, write articles, read Unseen64 related emails, reply to messages on social networks, resolve technical issues on the site, save media and contact developers.

Here are some of the lost games we archived on Unseen64 in 2019:

You see a few short articles published on the site every week, but to keep Unseen64 alive we invest dozens of hours of work every week. 95% of needed work is done by monokoma and in the last few years it became harder and harder to find more people who can help the site steadily. Most contributors just write one or two articles, before vanishing forever.

As we wrote in 2018 working for Unseen64 is getting harder and harder every year. In 2019 we had the same issues: people are not much interested in a website of this kind, especially when popular lost games are already unveiled and well known. It’s hard to keep the interest high and find new support on Patreon:

Is Unseen64 doomed? Not yet.

Thanks to people like you who read articles on our website and support us on Patreon we survived 2019

We still work every week to keep Unseen64 alive, instead of closing it down: 

Patreon is essential for the survival of a niche project like Unseen64, a website mostly managed by a single italian guy in this age of Youtube and gaming videos in english.

In 2019 we were able to stay alive by focusing on text-articles about obscure lost games.

This is already a huge victory for Unseen64 :)

Will 2020 follow this trend? We’ll have to wait and see.

We are really grateful for your kind words and your help: without our Patrons, Unseen64 would already be dead. You prompt us to keep doing this, even during the hardest times.

Big gaming networks such as IGN, Polygon or Kotaku have the resources to own powerful servers and to pay a team to work full-time on their websites, keeping them online and publishing daily updates.

We don’t have their resources, but we have you: a community of gamers interested in preserving the unseen history of video games.

We’d like to thank all of you who are currently helping U64 on Patreon:

Joshua, gamemast15r, Sez, Malkavio, Thomas, chubigans, Patrick, Becki, Alex S., Marco, Patryk, Nick, Jordan, Reoko, Davidlee, Marty, Cody, Lachlan, Jake, James, Matthew, Rylan, Jessi, Riptide, Renee, Mcsahon, Itay, Faisal, Julian, Shane, Kaleb, Emily, Vitor, Joe, Peter, Robert O., Nathan, Alexandy1, Kirk, Robert D., Pedro, Ehren, Bransfield, Thibaut, joef0x, Conrad, Nick, Daniel, TheUnbeholden, MARTAZIA, Knight, Ben, The Video Game History Foundation, The Outpost Network, allan, tydaze, Gabe, Tim, Thomas, Mauro, Olivier, Alex M., Anders, Joe, James, Paul S., Brice, Guilherme, Alpha, Paul, Josh, Dan, Niels, Lou, Matthew, PtoPOnline, Jesus, Brandon, Martin, James, Tony, Christopher, Liam, DidYouKnowGaming, Cameron, Goffredo and everyone else! (did we forget someone?) 


Unseen64 Survived 2019: How is This Possible?

Comments

it always amazes us to know there are readers like you who follow Unseen64 since so many years ago. Thinking about when we started working on this archive of cancelled / beta games around 2001 it seems like a completely different life back then.. and well, somehow it was indeed, as we were younger and with much more free time ;)

Just joined to help. I used to love reading the site back in the mid 2000s. Good to see you are still around!

Thanks a lot for your kind words Reoko <3 we still love to research all these forgotten unreleased games, even the less-promising ones, so it's sad that it became so hard to preserve details, screens or videos from them. Someone I wish we could go back in time around 2010, when it was much more easier to get in contact with developers, but I guess it would still be impossible to save them all.. so we will just continue doing this with the little we can find :)

Huge thanks for your support Tony! We though about creating short-videos with the help of our native-english friends who could record the voice-over for us, but for these super-obscure cancelled games there are so few details and often no-footage of them that it would still be a lot of work for not much :( I really hope in the future developers could start replying again to emails, I think younger devs are more aware of the importance of preserving video games, so it may help our cause.

Thanks for your support Robert, we are happy to see there are still people interested in old gaming websites like ours :) next year it will be the 20th anniversary of Unseen64, it's weird to think about it :O

Ill always support you guys in any way i can. You guys are a light in the darkness filled with lost ideas and inspiration. Keep up the great work! We're here for good!

Reoko

I really enjoy the site, regardless of the issues you all mentioned (like lack of YouTube videos). Keep up the great work and keep sending those emails to devs. Your reputation will eventually work in your favor and get you some responses

Keep up the great work 😘

Robert Dyson


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