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Heist: the Indie Stealth Game That Never Was

Work began on the project codenamed Heist in early 2012, “almost immediately after” development on Warp had commenced, according to one former Trapdoor employee. The game was a high concept, ambitious experiment in creating a 2D stealth experience with slick visuals, seamless combat and intelligent, dynamic AI: http://www.unseen64.net/2015/06/01/heist-xbox-360-ps3-pc-cancelled/

Heist: the Indie Stealth Game That Never Was

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