After doing the iconic doughnut and chair modelling tutorial, thought I'd try modelling something of my own. Lots of cockups corrected too late, during the sculpting of millions of triangles (and not just a few box modelled quads). Usually it's faces being inside the model causing the sculpting to mess up.
No idea how to retopologise, rig, or if my computer could handle all the fur, once I get there. All rather exciting. I'll be disappointed if the face rig isn't expressive, but I have plans to do crazy stuff with blend-shapes to get what I want.