XaiJu
kuttoe
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Early Access - Townie Demographics

Update 4/18/23: 

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This is a companion mod to Home Regions that I've been tinkering with for a while. Getting townies to live in their own town was just the start. Now it's time for them to actually look, dress, act, walk, and be named differently depending not only on the World they're from, but each individual neighborhood, too.

Unique Neighborhoods, Unique Residents 🏠🏠

Each neighborhood now comes with a set of unique attributes for Sims who live there, including:

For example, Sims living in Willow Creek are more likely to have African features and use a mix of French and Spanish names to match their Creole heritage. Sims from the the snooty Sage Estates neighborhood will have a Polished or Preppy fashion style and know a bit about Gardening, while Sims from Foundry Cove wear more Basic clothes and have a knack for Handiness.

Sims throughout Oasis Springs are more likely to have Latin features, use Hispanic names, and can handle spicy food. Sims living in the nicer neighborhoods like Skyward Palms wear Hipster or Preppy clothes, Sims living in town wear more Basic or Outdoorsy clothes, and Sims living in the eccentric Bedrock Strait wear Rocker and Boho styles.

Sims in Windenburg are more likely to have European features and use names from Germany and Northern Europe. Sims living in the rural parts know some Gardening, while Sims living out on the island have Fishing skill.

The shadowy denizens of Forgotten Hollow know a thing or two about Vampire Lore, and they are likely to be vampires themselves! They will all dress the part with various vampire styles, use Central European names, and some are easily spotted by their creepy walk.

Sims living around University of Britechester tend to have some Writing skill, while those around Foxbury Institute have some Programming skill.

Sims in Tartosa have Italian names and good Cooking skill, and (if you have Pizza Preferences installed) they are born with an innate hatred of pineapple on pizza.

These are just a few examples.

As a side benefit of telling Sims to use a single fashion style at a time, their outfit choices tend to be a little better. No mismatching suit jackets and swim trunks, just poor color coordination.

Existing Sims and any user-created Sims are not subject to these templates, and even randomly generated townies always have a chance to bypass most of the template so that neighborhoods do not become too homogeneous.

Note: No changes are made to the Spice Market, Art Quarter, and Fashion District neighborhoods, as well as the residential areas of Sulani, Mt. Komorebi, and Selvadorada, as these neighborhoods already have templates in an unmodded game.

Home Regions Integration 🌎

As this is a significant change to Sim spawning behavior and quite a diversion from the usual function of Home Regions, this is a separate mod instead of merged in. While Home Regions is not strictly required to use this mod, you're less likely to get many local townies who will use these new templates without it.

With this mod and Home Regions installed together, when townies spawn in a World, they also get assigned to a neighborhood by a random weighting. By default, townies are more likely to be assigned to dense or working class neighborhoods, and less likely to be assigned to sparse or upper class ones. These weights can be changed in the Home Regions settings.

Download the new version of Home Regions attached to this post if you want the Street Weights menu.

Big thanks as always to LeRoiDeTout for his help on the script that supports these settings.

Things to Watch for in Testing 🔍

Some of the fashion choices I originally used were too narrowly defined and I ended up seeing the same outfit over and over again on multiple Sims, especially in the full body category. I've adjusted the tags somewhat to get better results, but let me know if a particular neighborhood becomes overrun by a single outfit.

Due to the way the game's namesheet works, it's likely that the changes I've made will only affect players who have their game set to English. If you are playing in a different language, please let me know your results.

In general, let me know how the different neighborhoods feel and if the templates are producing a noticeable effect everywhere. Let me know if you think any neighborhood needs more attributes added to its template. There are a lot of possibilities to add on to this, but I did not want to shoe-horn Sims too much in terms of their traits and preferences.

Known Issue 🚧

Pets and strays (if you have Pets Everywhere installed or any other mod that adds strays to more places) that spawn in neighborhoods with a custom name set will get human names and surnames due to how non-default name lists are prioritized. This is apparently an issue in an unmodded game as well, but it usually only happens in Selvadorada since that's the only place with both a Townie Demographic template and a non-default name set. I'm not aware of a good way around this, but it's very low priority for me. Plus, sometimes the names are cute.

That's all for now. Please enjoy and let me know what you think.

Comments

Hey, I know you're super busy and not thinking about Sims stuff right now, but whenever you get a chance to poke around with this Patreon post, know that there's an issue with the link to the download page. If you click on it, it goes to https://kuttoe.itch.io/mini-mods-tweaks-and-changes . (Obviously, if you copy and paste it, it works just fine.) Thank you again for this mod!

Kellie Schiavone

This is FANTASTIC! I've been waiting for this to be released to all patrons. Thank you for bringing sanity to the townie pool!

Kellie Schiavone

Also unrelated but I love your approach to differentiating sims based on their backgrounds in certain neighbourhoods using things like walkstyles and clothing favorites. I have been using music preferences depending on where my sims are from but never thought about using clothing preferences or walkstyles in that way. I will definitely be incorporating that into my saves.

Naturalitarian

This is an amazing accomplishment! And it really takes immersion to a whole new place. Thank you so much for your work and sharing it with us. I have been trying to combine your regions mod with fashion authority and language barriers to really make groups of worlds feel distinct from other groups of worlds. These demographics are really interesting and I was wondering if it would be possible to make them customisable through a config file like the one that Frankk uses for language barriers? Just being able to assign something like African features but with Polynesian names and a certain style of clothes and occult to places outside of Sulani could be really helpful for example. I don't know if that makes sense. This is more of a question about feasibility, no pressure at all about making it. Thank you again!

Naturalitarian

I'm blown away by this - thanks so much for your hard work! 💗

helaene

Everything is tag based, so it won't touch individual CAS items. If something is marked as "not for townies" it should stay that way.

kuttoe

this is amazing! thank you so much 💗 do you know if it would be compatible with mods that disallow cas items like accessories / makeup for randomised sims eg. CAS Sanity?

jellymoo

As far as user-customizable through in-game settings, no, and it might be quite difficult to accommodate that since there's a lot of things that can be changed about them or added. But on a general code level, they are not rigid, so they can be modified down the line somewhat simply. It might be possible to create different "sets", like having the whole world be aliens and wear sci-fi clothes instead.

kuttoe

This is a wonderful idea! Very creative. Thank you very much! 😄✨

Ardled

This is really exciting! Are the templates customisable at all?


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