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Vanilla PBR v2.11 for Deferred Lighting (Dec 19th Update)

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Edit 19/12/2024
Looks like previous update made things a little too pale and reintroduced the blue-tint on the terrain, a new update is here to alleviate some issues and makes glass compatible with Deferred Lighting.


• Rederived block textures from Vanilla RTX using an updated formula to help reduce blue tinting on sky-exposed terrain
• Glass textures are now compatible with Deferred Lighting! Although colored-lighting is absent, they now appear visually similar to vanilla Minecraft, instead of appearing discolored and hollow.


• Added PBR textures for the updated bat model
• Improved PBR textures for several entities, like the witch, villager, and more
• Various other adjustments, partially reverted saturation values to 2.9

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Edit 14/12/2024
A Vanilla PBR new update is now available, this update brings support for all new Garden Awakens blocks and entities, revamps fog, alongside numerous quality adjustments.



• Rederived PBR textures from the latest Vanilla RTX release, as a result this Vanilla PBR update comes with all applicable texture improvements that came with and after Vanilla RTX v1.21.60, as well as support for newer blocks.

• Added support for the Creaking mob with wooden, moss and resin parts remaining consistent with their respective materials.

• Revamped all boat and chestboat materials, new refined heightmaps and wood materials that stay consistent with chests, bamboo, and other wooden planks
- Added PBR support for pale oak chest boat and other entity textures introduced in Minecraft's Garden Awakens update.

• Each biome now has its own unique fog instance similar to vanilla game and Vanilla RTX
- Introduced unique fog for the pale garden

• Decreased overall saturation via color-grading and rebalanced colors
• Reduced nighttime brightness
• Updated Magmacube PBR textures based recent changes in Minecraft
• Removed large unused normal maps, removed nether portal visual effect


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Edit 16/11/2024

Hi everyone, a new quality update for Vanilla PBR is now available to bring everything up to par with the latest Minecraft Preview.

Below you will find a list of all changes included in this release, download the update from the end of this post.

• Overhauled color-grading with standardized values, making the new recommended brightness setting exactly 50%.
Note: Vanilla PBR's color grading now more closely resembles Minecraft with RTX, featuring more balanced and lifelike colors. Set your brightness to half or slightly above/below and ignore the in-game brightness calibration guide, as it is often unreliable.

• Re-adjusted atmospheric colors to adapt to latest changes to how they are handled.
- Nighttime now appears closer to Minecraft with RTX.

• Improved the detail and quality of subsurface scattering across the pack for select items.
Note: Scattering is now calculated solely per-pixel, with darker pixels tending to scatter less and brighter pixels scattering more, block edges no longer scatter more light, resulting in a more natural appearance.

• Minimized emissivity values across the pack to make them easier on the eyes.
Note: This adjustment addresses how deferred lighting displays emissivity differently compared to the ray-tracing pipeline. Even minimal values (e.g., 1) appear too intense, so all emissivity values have been scaled down significantly.

• Removed heightmaps from very small sprites and textures, such as particles and items.
Note: The items that had their heightmaps removed only support normal maps for their textures. Future updates will introduce normal maps as replacements. Items like torches, which share block textures for inventory textures will also receive the same treatment later down the road.

• Fixed an issue where the sky and world turned bright gray during sunset or sunrise (workaround idea courtesy of Al3xis)

• Fixed water using a fallback normal map for waves instead of the deferred lighting's built-in wave generator.
- Adjusted water color and increased wave depth.

• Added full PBR support for piston arms.
Note: Deferred lighting does not fully load PBR texture sets for piston arms yet, and only the colormap is loaded for the in-world block texture.

• Reduced nighttime brightness and ambient light.

• Updated pack icon

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Edit 03/10/2024

Here's a list of changes in this update:

• Greatly reduced blue tint on terrain and leaves

• Improved ambient lighting to match vanilla Minecraft

• Adjusted fog, toned down to varying degrees across the board

• Updated banner pattern item textures with full PBR support

• Fixed atmospheric sky colors
- Adjusted atmosphere, corrected sunrise transitions, and improved overall colors, now more faithful to vanilla Minecraft.

• Fixed sunlight fading prematurely during sunset, and sunrise transitions appearing sudden and jarring.

• Adjusted color grading for more balanced colors alongside the new configurations

• Fixed the remaining content log errors

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Edit 26/09/2024

Minecraft 1.21.40.23 Preview was released yesterday with more changes that break Vanilla PBR. This update ensures the pack is once again compatible with the latest preview.
Here’s the full list of changes:

• Updated formatting for Minecraft 1.21.40.23 Preview.

• Added a new ambient parameter from the latest preview to control ambient lighting.

• Fixed missing redstone ore texture issue.

• Resolved the majority of content log errors.

• Revamped ravager textures and adjusted villager MERs.

Known issue: Atmospheric configurations are not working.

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Edit 20/09/2024

A couple of days ago a Minecraft preview dropped with some significant changes to deferred lighting that caused Vanilla PBR to stop working correctly, here's a list of changes in this update:

• Updated package schema to align with the latest preview specifications.

• Fixed overly bright glow berry plants and adjusted point light configs for various blocks.

• Removed the temporary workaround for the warden texture issue (to be addressed differently later)

• Halved night-time brightness

P.S. Mojang has updated deferred lighting-related files' structure to allow existence of fully modular per-biome deferred lighting configurations. We might see some pretty big updates in the coming weeks.

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Edit 10/8/2024


A new update is now available for latest Minecraft 1.21.30.22 Preview, here's a list of changes:

• New water waves using built-in water capabilities of latest deferred technical previews.
Unlike previous water animations which used a repeating 1 tile normal animation with 32 stages, new waves are procedurally generated by Minecraft itself with much better quality and smoothness.

• Fixed green water color, water now appears to have bluish tone similar to vanilla water.

• Improved color grading

• Updated nighttime sky with subtle blue colors.

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Edit 03/8/2024

Minecraft Preview 1.21.30.21 was released yesterday alongside new Deferred Lighting features & changes, consequently, this caused various issues with Vanilla PBR.
This update addresses some issues and the pack is once again fully compatible with & makes use of the latest Minecraft Preview features.

Here's a list of everything new in v2.4:

• Updated PBR textures, now derived from Vanilla RTX v1.21.50, as a result this update comes with a variety of applicable texture improvements from Vanilla RTX.

• Added a temporary workaround for Warden's black texture issues with Deferred Lighting

• Added full PBR support for all Tricky Trials-related items

• Added full subsurface scattering support to applicable blocks, such as leaves, wool, all foliage and other blocks where subsurface scattering was appropriate.
In Vanilla PBR, lighter pixels are generally considered thinner thus more subsurface scattering than dark pixels. Edges show more scattering, but this may change in future updates.

• Reduced emissivity desaturation

• Updated sun properties to account for the removal of keyframe offset in latest preview. (i.e. this addresses broken sunlight intensity and color with the latest Preview)

• Updated naming scheme of item and armor PBR textures to be in-line with the rest of the package

• Improved sky colors

• Improved sky becoming inappropriately bright for a long duration after sundown or before sunrise, sunlight strength will now fade in a similar way to vanilla game.
Note: this in turn makes the transitions more sudden and may be further improved with a future update.

• The pack now only supports 1.21.30 Previews and higher, use a lower version of Vanilla PBR for older previews.

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Edit 25/7/2024

The 2.3 update reconditions Vanilla PBR to the state of newest Deferred Lighting Preview.

Here's a list of all of the changes in Vanilla PBR v2.3:

• New Color Grading configurations with improved contrast, vibrancy and overall more Minecrafty colors compared to 2.2 on older previews.
This also fixes bright washed out colors with medium brightness settings or extremely dark screen with lower brightness settings.

Note:
The brightness adjustment settings of Deferred Lighting is in a strange spot at the moment, for this reason and because of new color grading settings, you must now manually adjust the brightness of Deferred Lighting to range of 0% to 5% depending on your monitor's settings and avoid high brightness settings.



• Brought sunlight intensity closer to the real world, allowing auto-exposure do to its work more effectively.
Some examples of how this affects the scene would be when you are in a cave entrance looking outside appears much brighter, or when you stare at the sun, other objects should become darker.

• Adjusted all fog configurations across the board

• Updated water normal maps to improve their appearance with SSR (Screen Space Reflections)


Future Minecraft Previews may break the pack, just like 1.21.20.23 caused 2.2 to have issues.
Make sure to update to latest preview before using this version, as earlier versions don't work with the latest preview, and current Vanilla PBR versions won't continue to work well with older previews.
Deferred Lighting is very much (as Mojang says) a technical preview, it is still unreliable and drastic changes are made week after week.

There are a few known issues in this release, such as water appearing green, among other visual glitches related to particles, items, spyglass, and more.
These issues will be resolved with a future Vanilla PBR update once later Minecraft Preview releases allow it.

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Edit: 03/06/2024
Another Vanilla PBR update for Deferred Lighting is now out!

Here's a list of all of the changes in Vanilla PBR v2.2:

• Block PBR textures are now based on Vanilla RTX v1.21.30

• Scaled down texture emissivity intensity of all blocks that previously had emissivity
Notes: This results in significantly better color vibrancy and avoids overbloom and/or cases where pixels' colors Values become too high

• Updated water animation! the water waves animation now feels less linear, and more chaotic!

• Slightly decreased night time brightness

• Added PBR support for all potions (in advance!)

• Updated water surface colors to more closely match vanilla Minecraft

• Reduced pack size by downscaling larger normals.

• Entity Texture Improvements:
- Revamped Ender Chests, materials are now closer to obsidian, end eye now matches end eye on portals, new heightmaps
- Revamped regular and trapped chests to stay consistent with other wood, improved heightmaps
- Added support for double chests
- Improved allay and axolotl heightmaps
- Hanging signs chains materials now match chains block material from Vanilla RTX
- Updated trident materials to better match prismarine
- Revamped armor stand
- Updated snow golem to match snow materials with revamped heightmap
- Improved iron golem materials, better heightmaps, plant parts are no longer metallic
- Revamped Bee heightmaps


Finishing Notes:
As always, you can download this update at the end of this post.
This is probably going to be the last patch for Vanilla PBR 2.0 for a while as I fully move on to other projects, I've been working on Vanilla PBR for a bit too long now! (Assuming there won't be any significant updates to Deferred Lighting sooner than expected)

I also wanted to note that this is not the perfect time to work on materials for entities given the way some materials get displayed will change week after week due to Deferred Lighting being in an early state, it is not possible to decide on any concrete value, like building on quicksand, it isn't sensible!

Despite that there are areas that can be safely worked on, and that is what I'll gradually do in way that Vanilla PBR's entity and item support can be thought of as an expanded version of Vanilla RTX & retain the same look and style.

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Edit: 26/5/2024
A new Vanilla PBR update is now available! You can download this update at the end of this post.



Here's a list of all the changes in the 2.1 release:

• Fixed dark sky issue in latest Minecraft Previews (+1.21.10.20)

• Added a new visual effect for Nether Portals

• Water waves animation now appear smoother than before.

• Added pointlights for all 1.21 blocks (all copper bulbs as well as trial spawners), added missing point lights for glow berries

• Adjusted sun and moonlight, both directional lights are now stronger.

• Decreased Nether and End dimension fog densities, decreased overall fog density across all biomes

• Added fog definitions for rainy and snowy weather in applicable biomes.
- Notes: During a weather event, fog is less world height dependent and appears slightly denser

• Improved spyglass in-world model PBR textures

• Added basic PBR support for all items (Generated by RTX Reactor)
- Notes: Currently they do not work, this is still undocumented but it seems like Mojang is experimenting with adding support for it, so one of the future betas should allow this to work properly

• Resolved a few content errors.

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Initial release post for the 2.0 update

It's time for a massive Vanilla PBR update!
Before we begin, all previous updates were contained in this single post, however this update in particular is special and it deserved its own spotlight, to understand why,
The 2.0 Update for Vanilla PBR puts it under a comprehensive overhaul & sets a completely new direction for the pack. This renewed focus aligns Deferred Lighting with the color palette and atmospheric feel of both vanilla Minecraft and Minecraft with RTX. Everything from the sky and water to fog and colors has been carefully reworked to achieve this cohesive vision to a rather great extent.

Vanilla PBR v2.0 Changelogs:

• This update brings over most of material-related improvements from Vanilla RTX 1.21, 1.21.10 and 1.21.20 alongside the support for the vast majority of upcoming tricky trials update up to Vanilla RTX 1.21.20.



• Added water waves!

• Revamped sky! the sky now closely resembles a mix of vanilla Minecraft and Minecraft RTX.

• Added point lights for more blocks.

• Added materials and full texture sets for all particles.

• Added 20 more fog configurations for various biomes, including the nether, end and dynamic fog depending on overworld biome.

• Added color grading and tone mapping configurations that more closely resemble a mix of Minecraft with RTX and vanilla Minecraft.

• Updated directional light offset to a constant for a smoother sun path

• Added PBR texture sets for Armor (For instance, Iron and Gold armor now appear metallic)

• Decreased heightmap intensity of all entities (Note: PBR textures for the majority of entities are still work in progress and most will slowly receive detailed reworks with future updates, for the time being this change significantly improves their appearance).

• Updated icon!



To summarize this update, I wanted Vanilla PBR to live up to the word "Vanilla" in its title -- just like Vanilla RTX does, and this update is a large step towards that.

This post will contain more Vanilla PBR updates in the future. I try to send out Email notifications each time this post is edited, however I'm unsure if this is the best way to let everyone know of new updates as compared to making a new post, so... check back here once in a while so you don't miss out on anything!

Vanilla PBR v2.11 for Deferred Lighting (Dec 19th Update) Vanilla PBR v2.11 for Deferred Lighting (Dec 19th Update) Vanilla PBR v2.11 for Deferred Lighting (Dec 19th Update) Vanilla PBR v2.11 for Deferred Lighting (Dec 19th Update) Vanilla PBR v2.11 for Deferred Lighting (Dec 19th Update) Vanilla PBR v2.11 for Deferred Lighting (Dec 19th Update) Vanilla PBR v2.11 for Deferred Lighting (Dec 19th Update) Vanilla PBR v2.11 for Deferred Lighting (Dec 19th Update)

Comments

Does official minecraft work?

Mr_x15x

This error likely indicates the device you're trying to use it on is incompatible.

CubeIR

I am having an error with v2.5 "resourcePack.incompatible.graphics.pbr"

Lost.In.The.Clouds

Thanks for the update. I would recommend fixing the warden, and some lights bug out and show circles.

Rigo Martinez

Sick

Rigo Martinez

Thanks for this amazing work; I love how this makes my Minecraft world look.

Wet Jimmy

Vanilla PBR is independent of Vanilla RTX! To activate it, you need to use the latest Minecraft Preview and activate the resource pack in a world with "Experimental RenderDragon Features" enabled.

CubeIR

Do I have to use RTX Version 1.21.20 or 1.21.30 for this to work?

Noimless

With the way things have been so far, Deferred Lighting itself could remain limited to Preview/Betas for the foreseeable future, even with Minecraft 1.21 rolling out.

CubeIR

Ah, righto, I’m only playing in Prod, so that makes sense! I’ll let this bake until the mainline release gets to 1.21 :)

Wet Jimmy

I'm unsure about clear water, but Luminous Ores should work just fine with newer previews! RTX uses a subset of assets used by deferred lighting, this means most of the time packs created for ray tracing should continue to work with deferred lighting (this doesn't apply to everything, however, as the same asset can work and look very differently between the two)

CubeIR

You need to use the latest Minecraft Preview!

CubeIR

Got home and tried to install the pack; failed with the following error; The property '/header/min_engine_version' has a version of '1.21.0' which is too high. The highest value we accept is '1.20.81'.

Wet Jimmy

Fantastic update and I’m looking forward to playing; a quick question though. Do I still run the Luminous Ores and Clear Water packs at the same time, or does this Vanilla PBR mod make those other ones redundant?

Wet Jimmy


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