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Vanilla RTX v1.21 Update (Release)

A New Vanilla RTX update, fresh out of the blast furnace, forged by cold hands in a very... very frosty room...
HAPPY NEW YEAR EVERYBODY!

This update brings complete support for all of the new upcoming 1.21 items, new copper and tuff family of blocks, the crafter, among other items; it also improves upon a number of older related blocks for a better unified appearance.

Vanilla RTX & Vanilla RTX Normals v1.21 / Release Notes:

• Added support the new family of Copper blocks: Copper Bulb, Copper Grates, Chiseled Copper, Copper Trapdoors and Copper doors.

- Fully consistent materials with older copper blocks

• Updated all of copper and cut copper blocks' heightmaps and normal maps, this was done to allow for a consistent logic across all of the new family of copper blocks.

• Added complete support for the Crafter Block with all-new hand made normal maps, consistent materials with iron, redstone and wood blocks.

• Added support for new family of Tuff blocks

• Added support for the Trial Spawner.
Once active, there will be an aura of orange glow surrounding the Trial Spawner, closely matching vanilla game's light levels!
• Revamped Monster Spawner:
- Now in-line with other dark metals
- Completely reworked heightmap and normal map


• Updated Glowing Obsidian
- Now fully consistent with other Obsidian blocks
- Now emits more light to better match vanilla Minecraft light level of glowing obsidian
- Revamped normal map and heightmap


• Enchanting Table now gives of a small amount of light! (just like vanilla game!)

• Adjusted Lantern Emissivity

• Improved doors and trapdoors
- Updated all of doors' heightmaps to be in-line with one another.
- Updated the iron parts on all door hinges, handles and all trapdoors, all metal parts on doors now match other dark metal materials (such as Hoppers and Cauldrons), now with more details and fully consistent, the golden handle on dark oak door now matches gold block and other gold materials

• Other Changes Include:
- Improved Glow Lichen emissivity
- Updated Blast Furnace, improved iron parts to better match the crafter and other iron materials, improved heightmaps
- Improved mossy cobblestone normal map (Fixed some pixels appearing too dark from certain angles)
- Improved rough prismarine normal map
- Improved appearance of Frogspawn  

• Performed Full Texture Parity Check:
- 4 blocks were found to have different file sizes (likely because of minor differences with some of pixel color values being off by no more than 1 RGB value)
- Snow block side was found to be based on an older texture, PBR textures were changed accordingly in this update to reflect the changes in its new texture/corrected many pixels.

Notes:
With all of the current 1.21 Minecraft content wrapped up, the upcoming updates should be more focused on enhancements and improvements, I also soon plan to begin development of RTX Reactor v0.4 simultaneously.
Frost Forged is Vanilla RTX's first update in 2024, and the 35th major update over the past 3 years, let the fourth year begin!

Vanilla RTX v1.21 Update (Release) Vanilla RTX v1.21 Update (Release) Vanilla RTX v1.21 Update (Release) Vanilla RTX v1.21 Update (Release)

Comments

The leg of lamb will glowShift+ Enter to wrap a line

linke986

Thank you! Wonderful response

Sebastian Dimmock

Hey there, this looks like an issue with Minecraft not being able to save pack options in realms. I recommend to avoid activating packs in world/realm settings, and Always activate packs in Global Resources instead, this is generally a good practice as it'll prevent the problem you're facing along with a few other common bugs tied to world settings. Regardless, just now I left a Normals-only version of the pack in the comments of the original Luminous Ores post.

CubeIR

Hey, thank you for all the work. I'm having real trouble getting the glowing ores Normals working in my realm. I toggle the option for the pack, but it never saves and the heightmap version persists. Could I commission (pay) for a normals only version of the glowing ores from you please?

Sebastian Dimmock

thank you for the quick response! ;D

They are mutually exclusive, you should use only one at a time. To put it simply, Vanilla RTX Normals is an alternative version of Vanilla RTX. You can find the details about their differences on Vanilla RTX's MCPEDL page, FAQ section, or read a Discord post here: https://discord.com/channels/721377277480402985/1045014388035309578/1045014388035309578

CubeIR

Should I have normals rtx at the top of the list or rtx at the bottom?


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