XaiJu
saphirenishi
saphirenishi

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more testing of blender

got the reflections somewhat believable now too, since its all coming from a 2d texture, its tricky to make it work, but with some blurring we can get away with a lot of things

the only problem is, we cant really blur anything inside the shader editor, so the last pic is the node setup for blurring a texture or procedural map inside the shader editor.

more testing of blender more testing of blender more testing of blender more testing of blender more testing of blender more testing of blender more testing of blender more testing of blender more testing of blender

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