i did figure out today how to render out nice clean normal maps. 3ds max isnt really great with baking out normal maps, so i never really looked into it. but since its a must have in daz, i really wanted to know how to get proper normal maps.
now we can have nice seams, stitching, and all kind of other small details
saphire nishi
2021-05-28 04:11:42 +0000 UTCstoperArt
2021-05-22 05:20:32 +0000 UTC