XaiJu
pululon
pululon

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The grimoire system

 

A short description about the grimoire system.

The grimoire system is a tool that I use for different stuff in the game, basically consist in the hunt for grimoires (recipes), crafting the items, and use this items in game.

The use can vary, 

1) something that is part of the plot for a quest (you need certain item crafted), 

2) for unlock systems (the fight system and the hunt system)

3) for the fighting system, an item that can be used once per fight (you can have up to four grimoires on in each fight), to activate the system without having sex,

4) for the hunt system (new stuff for the future), to activate it without having sex

5) general use through the game, like the charm of scrutiny.

For the moment we have a few grimoires, the one of the scrutiny and four for the fight system (in the next $2 build), I will be adding more 

I will be adding them when I need them (like the charm of scrutiny), and in the fight system (I will make a few, then I will begin to make the quests needed to obtain them)

Comments

Thanks for the advice, my idea is to have all the systems at least en development, or planned. In this way I have clear what I will do in the entire development and avoid putting new stuff that it isn't planned. I use this space to throw this ideas and plans, but I usually work more in what it is done and need to be expanded, than the new stuff that it isn't develped yet.

So choose and prioritize what to implement first and what later

Just a piece of advice- donโ€™t overextend and complicate the game too much- all your ideas are nice but many games failed because people planned too much too soon. I am not saying that this is the case here, but do be careful of developing the game enough and then adding extra types of content. Keep it up


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