So excited for this! It will be perfect for my anima focused tribal colony.
TJ Espinoza
2026-01-15 19:32:21 +0000 UTC
Will the ancient anima tree function as a normal one would outside the biome or will it have additional effects?
John Mailhot
2026-01-15 11:54:48 +0000 UTC
I feel bad for my pawns with the massive amount of anima screams they will hear
Jake
2026-01-14 21:49:26 +0000 UTC
Nope, that would be against Ludeon EULA as id be sharing dlc assets to people without the DLC
Oskar Potocki
2026-01-14 19:01:46 +0000 UTC
Will non-royalty players also have access to this landmark but with lessened functionality or is it just for people with Royalty? I would assume the latter but maybe im wrong.
Looks amazing regardless.
Filleis
2026-01-14 18:59:52 +0000 UTC
Lol, I saw Anima Grovel for some reason & thought it must be something to do with apologizing to the anima tree for having too many nearby buildings...
Lydia Collinson
2026-01-14 18:18:12 +0000 UTC
Hah, I read this as animal gravel and thought you were adding litter box soil.
John Koor
2026-01-14 18:05:27 +0000 UTC
The thing is, these are not regular anima trees. To save your computer from sudden molted death caused by performance drain of hundreds of anima trees, the smaller anima trees that grow in this biome do not have the anima properties (they also look slightly different). Only the ancient anima tree actually acts as an anima tree here.
Oskar Potocki
2026-01-14 17:55:32 +0000 UTC
I can't express how happy I am to see this come back & that the team found a good way to implement it! A whole biome definitely would have been too much, but this is perfect!
Will the trees be replantable, ie. for tree-hugging ideologies? (Or at least the "regular" anima trees?)
Thomas Pyke
2026-01-14 17:54:02 +0000 UTC
Beautiful!
I sense strong Chinese vibes here.
Let pandas (red & black and white) roam those realms!
And what a terrible sickness has befallen the grove on the top right!
Sad!
Deggial
2026-01-14 17:42:33 +0000 UTC
Nope!
Oskar Potocki
2026-01-14 17:09:50 +0000 UTC
The anima animals coming back at all?
Dom Speziale
2026-01-14 17:09:21 +0000 UTC
I swoją droga wygląda zajebiście
magister
2026-01-14 17:06:06 +0000 UTC
Oskar. Czytając komentarze. Widzialem ze jedna osoba chciała/miala pomysł ze to sie dostaje jako zadanie. Ale skoro jest to land mark to raczej to Nie zadziała.
magister
2026-01-14 17:05:12 +0000 UTC
We don't do ETAs, ever. We will release it when ready. We may decide to put more content in it, which can extend the delivery date by weeks or months. As it stands, I reckon it's within 2-4 weeks from release, depending how testing will go. At the same time, I don't want to be tied up to any release schedule so it might as well come in summer. Really hard to answer ETA questions.
Oskar Potocki
2026-01-14 16:46:32 +0000 UTC
I'd assume since it affect landmarks, this will be the kind of mods that is not to be added on existing save (the new landmarks would just not appear right ?)
Given that, is there a rough ETA ? I'm preparing a modded Odyssey Run, should I wait a couple weeks or is it still months away ? Also same question for VFE-Security.
This grove will be EXTRA valuable for Tribal Psycaster focused Runs :D