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End of Year Roadmap 2025

A Look Back at an Incredible 2025

2025 has been a fantastic year for us, and looking back at the roadmap, it’s amazing to see how much we’ve accomplished together.

We kicked off the year with the re-release of Vanilla Skills Expanded, followed closely by the launch of our new series: Vanilla Quests Expanded - The Generator. seeing how highly the community rated The Generator gave us the confidence to go full steam ahead with the Quests Expanded concept.

The Big Remakes & New Concepts

In March, we released the full remake of Vanilla Factions Expanded - Medieval 2. I’ll be honest with you all, this mod spent over a year in development. There were moments I dreaded working on it and almost gave up entirely, simply because representing the medieval period in a game like RimWorld is incredibly difficult. Despite the struggles, I think the final result was a massive success.

We followed that up with something a bit lighter: Haute Cuisine. This was a joy to develop. It features procedurally generated meals and descriptions, and it was really fun imagining all the weird food combinations the game would come up with.

By May, we were ready for our second Quest mod: Cryptoforge. Interestingly, this featured content we actually removed from Medieval 2. We wanted to give it the spotlight it deserved, designing a quest that takes you to an epic, unique location: the Cryptoforge ship.

Modernizing the Classics

We then turned our attention to one of our oldest projects: Vanilla Furniture Expanded. Originally released in 2018, the game has changed drastically since then, and frankly, so have my skills. We gave it (and the Spacer Furniture pack) a much-needed facelift to make it more modern and engaging, something I just didn't know how to do back in the day.

Next up was Vanilla Quests Expanded - Deadlife. Inspired by my personal experiences, this mod sends you into dangerous vaults filled with zombies. We designed this to be an optimal way to gather resources while traveling the world, packing the vaults to the brim with valuable loot.

The Odyssey Era

Then, the DLC dropped. Odyssey is absolutely phenomenal. It gave us so many ideas for future content, and we wasted no time expanding on it. We started with Vanilla Races Expanded - Starjack, making the new xenotype much more interesting and tailored for space survival.

We then channeled all our creative juices into Vanilla Gravship Expanded. This massive overhaul completely changes gravship gameplay. I’m incredibly proud of how immersive and fun it feels now. And remember, this is only the first chapter—the mod will keep growing with new content over the next two chapters.

Finally, we released Vanilla Quests Expanded - Ancients. This is the remake of the old Vanilla Factions Expanded - Ancients that so many of you have been asking for. I’m glad the "when is it updating?" questions can finally stop! The mod is better than ever, with more focus, more polish, and a seamless fit into the modern game.

Thank You

A huge thank you to everyone who supported us, helped us test, or simply enjoyed the mods and left a nice comment. We wouldn't be able to do any of this without you.

And to those supporting us right here on Patreon: Thank You. Your support directly funds the development of new content for the whole community to enjoy.

If you’re reading this and aren't a patron yet, consider supporting us to get a behind-the-scenes look at our development process, access to early WIP screenshots, and an invite to the Vanilla Expanded Discord server!

End of Year Roadmap 2025 End of Year Roadmap 2025 End of Year Roadmap 2025 End of Year Roadmap 2025

Comments

No to gratuluję!

Oskar Potocki

oskar. udało sie wam. VQE deadlife jest zajebisty właśnie skończyłem.

magister

To a new year, and to another 1500 hours!

KaneLives

I was thinking and I don’t think I’d be nearly as immersed by Rimworld if it weren’t for the work done by the team. Thank you so much for your work

J

Thank you for making all these great mods that make RimWorld one of the truly best games. Keep up the good work!

Owen Ruff

It’s too divisive of a topic for me to take a stand on, for now.

Oskar Potocki

It’s been a pleasure supporting you throughout these years and cheers to another productive and bright year! Happy New Years Oskar and Team. I’m really hoping we’re getting some new biome mods soon! Fingers crossed!

Dom Speziale

Hello Oscar! Thanks for your and your team work, you are the best! I have a bit off topic question, but really curios to hear your opinion. What do you think about future developing of AI and potential posibilitis which it can provide for the game? ( In a healthy way of course). Did you have any thoughts on this? Month ago I've discovered RimTalk and it's still mindblowing for me. This mod drives pawns with AI dialogue system and community already contibuted quite a lot in this feature.

didi700

It’s a remake!

Oskar Potocki

Bro just casually slotted in two whole new modules in the road map before the other ones; Vanilla Weapons Expanded. is this a remake similar to furniture and security, or something else entirely? Also shuttles expanded sounds interesting but not quite sure what there is really to expand on but I guess that'll be a nice surprise when I see it.

Brutus Albion

Maybe! It’s a pretty massive mod even without it!

Oskar Potocki

I’m curious, will megacorps still tackle dinosaurs as originally planned?

George Hoyle

Oh absolutely! Q1 of next year! Before Megacorps !

Oskar Potocki

Do you know if Vanilla Weapons Expanded, & Vanilla Shuttles expanded will have any hope of coming out next year? I know you said that next year would be the year of the mega corps but you did also mention doing some other stuff as well, so should we expect those two post megacorps, before, or maybe one before & one after? Great work with all the mods, I would probably have never sunk so many hours into rimworld without your guys's mods!

Alex B

"Inspired by my personal experiences, this mod sends you into dangerous vaults filled with zombies."

Jason McGinn


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